public static void Send(GameObject recipient, ExaminablePlayer examinablePlayer, bool observed) { var msg = new PlayerExaminationMessage() { ItemStorage = examinablePlayer.gameObject.NetId(), VisibleName = examinablePlayer.GetPlayerNameString(), Species = examinablePlayer.GetPlayerSpeciesString(), Job = examinablePlayer.GetPlayerJobString(), Status = examinablePlayer.GetPlayerStatusString(), AdditionalInformations = examinablePlayer.GetAdditionalInformations(), Observed = observed }; msg.SendTo(recipient); }
/// <summary> /// Informs the recipient that they can now show/hide the player examination UI /// </summary> public static void Send(GameObject recipient, ItemStorage itemStorage, string visibleName, string species, string job, string status, string additionalInformations, bool observed) { var msg = new PlayerExaminationMessage() { ItemStorage = itemStorage.gameObject.NetId(), VisibleName = visibleName, Species = species, Job = job, Status = status, AdditionalInformations = additionalInformations, Observed = observed }; msg.SendTo(recipient); }