public PlayerTriggerArgs(PlayerEventTimeStamp aTimeStamp) { m_TimeStamp = aTimeStamp; }
// Use this for initialization void Start() { m_PlayerTimeStamp = new PlayerEventTimeStamp(); }
public PlayerTriggerArgs(PlayerEventTimeStamp aTimeStamp) { m_TimeStamp = aTimeStamp; }
// Use this for initialization void Start() { m_PlayerTimeStamp = new PlayerEventTimeStamp(); }