コード例 #1
0
ファイル: GameComponent.cs プロジェクト: suetree/MoreSpouses
 public static void StartBattle(PartyBase defenderParty)
 {
     StartBattleAction.Apply(MobileParty.MainParty.Party, defenderParty);
     PlayerEncounter.RestartPlayerEncounter(MobileParty.MainParty.Party, defenderParty, true);
     PlayerEncounter.Update();
     CampaignMission.OpenBattleMission(PlayerEncounter.GetBattleSceneForMapPosition(MobileParty.MainParty.Position2D));
 }
コード例 #2
0
        public void ExecuteDate()
        {
            //	CampaignMission.OpenBattleMission(PlayerEncounter.GetBattleSceneForMapPosition(MobileParty.MainParty.Position2D));
            String      scenc = PlayerEncounter.GetBattleSceneForMapPosition(MobileParty.MainParty.Position2D);
            List <Hero> heros = new List <Hero>();

            heros.AddRange(this._spouses);
            heros.Add(Hero.MainHero);
            SpousesMissons.OpenDateMission(scenc, heros);
        }
コード例 #3
0
        internal void CECaptorHuntPrisoners(MenuCallbackArgs args, int amount = 20)
        {
            CEPersistence.animationPlayEvent = false;

            TroopRoster releasedPrisoners = TroopRoster.CreateDummyTroopRoster();

            if (CESettings.Instance != null)
            {
                amount = CESettings.Instance.AmountOfTroopsForHunt;
            }

            try
            {
                for (int i = 0; i < amount; i++)
                {
                    TroopRosterElement test = MobileParty.MainParty.PrisonRoster.GetTroopRoster().Where(troop => !troop.Character.IsHero).GetRandomElementInefficiently();

                    if (test.Character == null)
                    {
                        continue;
                    }

                    MobileParty.MainParty.PrisonRoster.RemoveTroop(test.Character);
                    releasedPrisoners.AddToCounts(test.Character, 1, true);
                }
            }
            catch (Exception)
            {
                CECustomHandler.LogToFile("Couldn't find anymore prisoners.");
            }

            if (!releasedPrisoners.GetTroopRoster().IsEmpty())
            {
                CECaptorContinue(args);

                try
                {
                    Clan clan = Clan.BanditFactions.First(clanLooters => clanLooters.StringId == "looters");
                    clan.Banner.SetBannerVisual(Banner.CreateRandomBanner().BannerVisual);

                    Settlement nearest = SettlementHelper.FindNearestSettlement(settlement => { return(true); });

                    MobileParty prisonerParty = BanditPartyComponent.CreateBanditParty("CustomPartyCE_Hunt_" + MBRandom.RandomInt(int.MaxValue), clan, nearest.Hideout, false);

                    PartyTemplateObject defaultPartyTemplate = clan.DefaultPartyTemplate;

                    prisonerParty.InitializeMobileParty(defaultPartyTemplate, MobileParty.MainParty.Position2D, 0.5f, 0.1f, -1);
                    prisonerParty.SetCustomName(new TextObject("{=CEEVENTS1107}Escaped Captives"));

                    prisonerParty.MemberRoster.Clear();
                    prisonerParty.MemberRoster.Add(releasedPrisoners.ToFlattenedRoster());

                    prisonerParty.RecentEventsMorale = -100;
                    prisonerParty.IsActive           = true;
                    prisonerParty.ActualClan         = clan;
                    prisonerParty.Party.Owner        = clan.Leader;
                    prisonerParty.Party.Visuals.SetMapIconAsDirty();

                    prisonerParty.HomeSettlement = nearest;
                    prisonerParty.InitializePartyTrade(0);

                    Hero.MainHero.HitPoints += 40;


                    CECustomHandler.LogToFile(prisonerParty.Leader.Name.ToString());
                    PlayerEncounter.RestartPlayerEncounter(prisonerParty.Party, MobileParty.MainParty.Party, true);
                    StartBattleAction.Apply(MobileParty.MainParty.Party, prisonerParty.Party);
                    PlayerEncounter.Update();

                    CEPersistence.huntState = CEPersistence.HuntState.StartHunt;
                    CampaignMission.OpenBattleMission(PlayerEncounter.GetBattleSceneForMapPosition(MobileParty.MainParty.Position2D));
                }
                catch (Exception)
                {
                    CECaptorKillPrisoners(args, amount);
                }
            }
            else
            {
                CECaptorContinue(args);
            }
        }