// Use this for initialization void Start() { player = GameObject.Find("Player"); disguise = player.GetComponent <PlayerDisguise> (); body = GetComponent <Rigidbody2D> (); reconsider_goal_time = Time.time + 10; }
// Use this for initialization void Start() { disguise = GameObject.Find("Player").GetComponent <PlayerDisguise> (); movement = GetComponentInParent <NPCDefault> (); }
// Start is called before the first frame update void Start() { _playerDisguise = FindObjectOfType <PlayerDisguise>(); currentLight = 0; }