public void Initialize() { this.m_Player1 = new PlayerDatas(); this.m_Player2 = new PlayerDatas(); this.m_LevelDatas = new LevelDatas(); this.InitializeInputsBinding(); }
private PlayerSave() { #if UNITY_EDITOR m_datas = new PlayerDatas(); m_current_filePath = Application.persistentDataPath + "/MyPlayerDatas.sav"; #endif #if UNITY_ANDROID || UNITY_IOS m_current_filePath = Application.persistentDataPath + "/MyPlayerDatas.sav"; LoadDatas(); #else m_saves = new List <Save>(); m_saveFolder = Application.persistentDataPath + "/saves/"; if (Directory.Exists(m_saveFolder)) { string[] saves = Directory.GetFiles(m_saveFolder); for (int i = 0; i < saves.Length; i++) { string saveName = Path.GetFileName(saves[i]); m_current_filePath = m_saveFolder + saveName; LoadDatas(); Save newSave = new Save(saveName); m_saves.Add(newSave); } } else { Directory.CreateDirectory(m_saveFolder); } if (m_saves.Count > 0) { m_LastId = int.Parse(m_saves[m_saves.Count - 1].fileName.Split('.')[0]); } #endif }
private void Loaded() { convertKorUserSet = new Dictionary <ulong, bool>(); // 파라미터 한개 명령어 cmdLists.Add("C", 1); // 클랜 cmdLists.Add("A", 1); // 동맹 cmdLists.Add("R", 1); // 귓말(답변) cmdLists.Add("PM", 2); // 귓말 foreach (BasePlayer basePlayer in BasePlayer.activePlayerList) { String userId = basePlayer.UserIDString; if (!User.ContainsKey(userId)) { PlayerDatas data = new PlayerDatas(); data.WarnCount = 0; data.Cooldown = 0; data.KorMode = "KR"; data.UI = "활성화"; User.Add(userId, data); Interface.Oxide.DataFileSystem.WriteObject("ConvertKor_PlayerData", User); } } User = Interface.Oxide.DataFileSystem.ReadObject <Dictionary <String, PlayerDatas> >("ConvertKor_PlayerData"); forbiddenWordData = Interface.Oxide.DataFileSystem.ReadObject <ForbiddenWordData>("ConvertKor_ForbiddenWordData"); }
void OnPlayerConnected(BasePlayer basePlayer) { if (basePlayer.HasPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot)) { timer.In(2, () => OnPlayerConnected(basePlayer)); if (_config.GUIToggle == false) { basePlayer.IPlayer.Reply($"{string.Format(Lang("Prefix", null))} <color=red>서버에서 UI 를 비활성화 시켰습니다.</color>\n활성화: <color=#00ffff>/ui</color>"); CuiHelper.DestroyUi(basePlayer, "ChatUI"); } } String userId = basePlayer.UserIDString; if (!User.ContainsKey(userId)) { PlayerDatas data = new PlayerDatas(); data.WarnCount = 0; data.Cooldown = 0; data.KorMode = "KR"; data.UI = "활성화"; User.Add(userId, data); DataSave(); } }
public void Save(PlayerDatas datas) { BinaryFormatter binaryFormatter = new BinaryFormatter(); FileStream file = File.Create(_filePath); binaryFormatter.Serialize(file, datas); file.Close(); }
public string RegisterPlayer(PlayerDatas playerDatas) { string id = "Player" + (playerCount++).ToString(); _playerDict.Add(id, playerDatas); playerDatas.transform.name = id; return(id); }
private void ServerManager_OnGettingDatasSuccess(PlayerDatas playerDatas) { PlayerDatas = playerDatas; MenuHUD lMainMenu = MenuHUD.Instance; uiManager.AddScreen(lMainMenu); uiManager.AddScreenWithoutCloseAScreen(LevelSelector.Instance, lMainMenu); }
private void CreateDatas() { int[] scores = new int[10]; scores[0] = this.score; datas = new PlayerDatas(); datas.distance = distance; datas.coins = coins; datas.scores = scores; }
public void NewSave() { m_LastId++; string newFileName = m_LastId + ".sav"; m_current_filePath = m_saveFolder + newFileName; m_datas = new PlayerDatas(); m_currentSave = new Save(newFileName); m_saves.Add(m_currentSave); SaveDatas(); }
/// <summary> /// 设置玩家数据 /// </summary> /// <param name="playerData"></param> public void SetPlayerData(PlayerData playerData) { for (var i = 0; i < PlayerDatas.Count; i++) { if (PlayerDatas[i].PlayerType == playerData.PlayerType) { PlayerDatas.RemoveAt(i); break; } } PlayerDatas.Add(playerData); }
void OnEnable() { fireCount = fireRate; audioSource = GetComponent <AudioSource>(); aim = transform.GetChild(0).GetComponent <Aiming>(); weaponManagement = transform.GetChild(0).GetChild(0).GetComponent <WeaponManagement>(); GetComponent <AudioSource>().enabled = true; GetComponent <Camera>().enabled = true; transform.Find("ClipingCam").gameObject.SetActive(true); transform.Find("WeaponSlot").gameObject.GetComponent <Aiming>().enabled = true; transform.Find("WeaponSlot").gameObject.layer = LayerMask.NameToLayer("MainWeapon"); playerDatas = transform.parent.GetComponent <PlayerDatas>(); playerNetAgent = transform.parent.GetComponent <PlayerNetworkAgent>(); }
private void OnCreatePlayerCommand() { PlayerDatas.Clear(); var players = _playerDatas?.Where(p => p.Team.TeamId == _selectedTeam?.TeamId).ToList(); if (players == null) { return; } foreach (var player in players) { PlayerDatas.Add(player); } }
private PlayerDatas Load() { BinaryFormatter binaryFormatter = new BinaryFormatter(); FileStream file = File.Open(_filePath, FileMode.Open); PlayerDatas datas = (PlayerDatas)binaryFormatter.Deserialize(file); file.Close(); int bestScore = datas.scores[datas.scores.Length - 1]; textBestScore.text = bestScore.ToString(); return(datas); }
public void GameOver() { if (!panelGameOver.gameObject.activeSelf) { panelGameOver.gameObject.SetActive(true); labelAiIsPlaying.gameObject.SetActive(false); PlayerDatas datas = null; if (File.Exists(_filePath)) { datas = Load(); } _levelManager.LoadDatas(datas); } }
private void CalculateScore(PlayerDatas _PlayerDatas, EGoalHitType _EGoalHitType) { switch (_EGoalHitType) { case EGoalHitType.Ball: _PlayerDatas.m_Score += this.m_BallScoreValue; break; case EGoalHitType.Enemy: _PlayerDatas.m_Score += this.m_EnemyScoreValue; break; default: break; } }
void Loaded() { User = Interface.Oxide.DataFileSystem.ReadObject <Dictionary <String, PlayerDatas> >("Tools_PlayerData"); foreach (BasePlayer basePlayer in BasePlayer.activePlayerList) { var ip = basePlayer.net.connection.ipaddress; ip = ip.Substring(0, ip.LastIndexOf(':')); String userId = basePlayer.UserIDString; if (!User.ContainsKey(userId)) { PlayerDatas data = new PlayerDatas(); data.DisplayName = new List <string>() { basePlayer.displayName }; data.IP = new List <string>() { ip }; data.Dis_ConnectTime = new List <string>() { $"처음 접속 | {DateTime.Now} | {ip} | {basePlayer.displayName} | {basePlayer.UserIDString}" }; data.ConnectCount = 1; data.PlayerID = basePlayer.UserIDString; User.Add(userId, data); } else { if (!User[basePlayer.UserIDString].DisplayName.Contains(basePlayer.displayName)) { User[basePlayer.UserIDString].DisplayName.Add(basePlayer.displayName); } if (!User[basePlayer.UserIDString].IP.Contains(ip)) { User[basePlayer.UserIDString].IP.Add(ip); } } } DataSave(); }
public void Init() { ResourcesData.Init(); _player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerDatas>(); List <GameObject> players = GameObject.FindGameObjectsWithTag("OtherPlayers").ToList(); foreach (GameObject player in players) { _lAllPlayers.Add(player.GetComponent <PlayerDatas>()); } _spawns = GameObject.FindGameObjectsWithTag("PlayerSpawns").ToList(); InitBulletHoles(); InitResourceNodes(); InitBases(); }
private IEnumerator SavePlayerDatasCoroutine(PlayerDatas playerDatas) { string json = JsonUtility.ToJson(playerDatas); string url = "https://isartdigitalf2pscrawl.herokuapp.com/playerdatas/save"; using (UnityWebRequest req = PostJson(url, json)) { req.SetRequestHeader("Authorization", "Bearer " + Token); yield return(req.SendWebRequest()); if (req.isNetworkError || req.isHttpError) { Debug.LogWarning(string.Concat("[ServerManager] Cannot save playerDatas, reason : ", req.downloadHandler.text)); } } }
private void chatCommandH(IPlayer player, string command, string[] args) { BasePlayer basePlayer = BasePlayerUtils.GetBasePlayer(ulong.Parse(player.Id)); String userId = basePlayer.UserIDString; if (!convertKorUserSet.ContainsKey(basePlayer.userID)) { convertKorUserSet.Add(basePlayer.userID, true); } if (!User.ContainsKey(userId)) { PlayerDatas data = new PlayerDatas(); data.WarnCount = 0; data.Cooldown = 0; data.KorMode = "KR"; data.UI = "활성화"; User.Add(userId, data); Interface.Oxide.DataFileSystem.WriteObject("ConvertKor_PlayerData", User); } else { if ("KR".Equals(User[userId].KorMode.ToString())) { User[userId].KorMode = "EN"; CheckUI(basePlayer); convertKorUserSet[basePlayer.userID] = false; player.Reply($"{string.Format(Lang("Prefix", null))} <color=#00ffff>영어</color> 로 변경되었습니다."); } else { User[userId].KorMode = "KR"; convertKorUserSet[basePlayer.userID] = true; CheckUI(basePlayer); player.Reply($"{string.Format(Lang("Prefix", null))} <color=#00ffff>한글</color> 로 변경되었습니다."); } } DataSave(); }
public void LoadDatas(PlayerDatas datas) { int bestScore; bool isNewRecord; if (datas != null) { this.datas = datas; bestScore = this.score > datas.scores[0] ? this.score : datas.scores[0]; isNewRecord = this.score > datas.scores[0]; } else { bestScore = score; isNewRecord = true; } _gameController.UpdateBestScore(bestScore.ToString(), isNewRecord); SaveDatas(); }
private void LoadDatas() { if (File.Exists(m_current_filePath)) { try { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(m_current_filePath, FileMode.Open); m_datas = bf.Deserialize(file) as PlayerDatas; file.Close(); } catch { m_datas = new PlayerDatas(); } } else { m_datas = new PlayerDatas(); } }
private IEnumerator GetPlayerDatas() { string url = "https://isartdigitalf2pscrawl.herokuapp.com/playerdatas/get"; using (UnityWebRequest req = UnityWebRequest.Get(url)) { req.SetRequestHeader("Authorization", "Bearer " + Token); yield return(req.SendWebRequest()); if (req.isNetworkError || req.isHttpError) { Debug.LogWarning(string.Concat("[ServerManager] Cannot get playerDatas, reason : ", req.downloadHandler.text)); OnStartFTUE?.Invoke(); } else { PlayerDatas receivedPlayerDatas = JsonUtility.FromJson <PlayerDatas>(req.downloadHandler.text); if (receivedPlayerDatas.worlds.Count == 0 || receivedPlayerDatas.squads.Count == 0) { OnStartFTUE?.Invoke(); } else { OnGettingDatasSuccess?.Invoke(receivedPlayerDatas); GetLastPubDate(GameManager.Credentials.id); } /*receivedPlayerDatas.softCurrency = 100; * receivedPlayerDatas.noAds = true; * * if (receivedPlayerDatas.worlds.Count == 0 || receivedPlayerDatas.squads.Count == 0) * { * receivedPlayerDatas.AfterTutosGift(GameManager.Credentials.id); * }*/ //StartCoroutine(SavePlayerDatasCoroutine(receivedPlayerDatas)); } } }
public static String GetUserMode(BasePlayer basePlayer, PlayerDatas storedData) { String mode = ""; string playerInfo = storedData.KorMode; if (null == playerInfo) { mode = "KR"; } else { if (null == playerInfo) { mode = "KR"; } else { mode = playerInfo.ToString(); } } return(mode); }
public void FTUE() { _isInGame = true; _isInFTUE = true; _worldIndex = 0; _levelIndex = 0; _isInDailyQuest = false; CurrenciesGain = 0; PlayerDatas = new PlayerDatas(); string lSceneName = settings.LevelSceneName + 1; if (DoesSceneExist(lSceneName)) { LaunchLoadingScene(lSceneName); } else { LaunchLoadingScene(settings.TestSceneName); } //LaunchLoadingScene(settings.LevelSceneName); }
void OnPlayerDisconnected(BasePlayer player, string reason) { var ip = player.net.connection.ipaddress; ip = ip.Substring(0, ip.LastIndexOf(':')); String userId = player.UserIDString; if (!User.ContainsKey(userId)) { PlayerDatas data = new PlayerDatas(); data.Dis_ConnectTime = new List <string>() { $"퇴장 | {DateTime.Now}" }; User.Add(userId, data); } else { User[player.UserIDString].Dis_ConnectTime.Add($"퇴장 | {DateTime.Now}"); } if (_config.ServerLeaveMessage == true) { if (permission.UserHasPermission(player.UserIDString, "tools.bypass")) { return; } else { Server.Broadcast($"{_config.Prefix} {string.Format(Lang("퇴장", null, player.displayName, reason), player.userID)}"); } } DataSave(); }
private void OnPlayerConnected(BasePlayer player) { var ip = player.net.connection.ipaddress; ip = ip.Substring(0, ip.LastIndexOf(':')); String userId = player.UserIDString; if (!User.ContainsKey(userId)) { PlayerDatas data = new PlayerDatas(); data.DisplayName = new List <string>() { player.displayName }; data.IP = new List <string>() { ip }; data.Dis_ConnectTime = new List <string>() { $"처음 접속 | {DateTime.Now} | {ip} | {player.displayName} | {player.UserIDString}" }; data.ConnectCount = 1; data.PlayerID = player.UserIDString; User.Add(userId, data); } else { if (!User[player.UserIDString].DisplayName.Contains(player.displayName)) { User[player.UserIDString].DisplayName.Add(player.displayName); } if (!User[player.UserIDString].IP.Contains(ip)) { User[player.UserIDString].IP.Add(ip); } User[player.UserIDString].Dis_ConnectTime.Add($"접속 | {DateTime.Now}"); User[player.UserIDString].ConnectCount += 1; } if (_config.ServerJoinMessage == true) { if (permission.UserHasPermission(player.UserIDString, "tools.bypass")) { return; } var playerAddress = player.net.connection.ipaddress.Split(':')[0]; webrequest.Enqueue("http://ip-api.com/json/" + playerAddress, null, (code, response) => { if (code != 200 || response == null) { Server.Broadcast(_config.Prefix + Lang("입장알수없음", null, player.displayName), player.userID); if (_config.PrintToConsole) { Puts(StripRichText(Lang("입장알수없음", null, player.displayName))); } return; } var country = JsonConvert.DeserializeObject <Response>(response).Country; Server.Broadcast(_config.Prefix + Lang("입장", null, player.displayName, country), player.userID); if (_config.PrintToConsole) { Puts(StripRichText(Lang("입장", null, player.displayName, country))); } }, this); } DataSave(); }
public void SavePlayerDatas(PlayerDatas playerDatas) { StartCoroutine(SavePlayerDatasCoroutine(playerDatas)); }
void OnEnable() { _playerDatas = GetComponent <PlayerDatas>(); _healthText = GameObject.Find("Canvas/Health").GetComponent <Text>(); }
public void ResetDatas() { m_datas = new PlayerDatas(); SaveDatas(); m_datas = new PlayerDatas(); }
public void EntityPlayerDatasToSave(EntityPlayer player) { PlayerDatas entityDatasToSave = new PlayerDatas(); // Datas for identifying the player entityDatasToSave.setplayerDataToSaveName(player.getEntityName()); entityDatasToSave.setplayerDataToSaveClass(player.getEntityClass()); entityDatasToSave.setplayerDataToSaveRace(player.getEntityRace()); entityDatasToSave.setplayerDataToSavePortrait(player.getEntityPortrait()); entityDatasToSave.setplayerDataToSaveLevel(player.getEntityLevel()); // Datas for checking if the player is drunk or not entityDatasToSave.setplayerDataToSaveAlcoholLevel(player.getEntityAlcoholLevel()); entityDatasToSave.setplayerDataToSaveAlcoholResistance(player.getEntityAlcoholResistance()); // Datas for positionning the player in the game world entityDatasToSave.setplayerDataToSaveMap(player.getEntityMap()); entityDatasToSave.setplayerDataToSaveXPosition(player.getEntityXPosition()); entityDatasToSave.setplayerDataToSaveYPosition(player.getEntityYPosition()); // Datas for battle entityDatasToSave.setplayerDataToSaveAttack(player.getEntityAttack()); entityDatasToSave.setplayerDataToSaveDefense(player.getEntityDefense()); entityDatasToSave.setplayerDataToSaveCurrentHealth(player.getEntityCurrentHealth()); entityDatasToSave.setplayerDataToSaveTotalHealth(player.getEntityTotalHealth()); // Datas for experience status entityDatasToSave.setplayerDataToSaveCurrentXp(player.getEntityCurrentXp()); entityDatasToSave.setplayerDataToSaveTotalXp(player.getEntityTotalXp()); entityDatasToSave.setplayerDataToSaveGold(player.getEntityGold()); // Data to get the player state (Drunk, sleeping...) entityDatasToSave.setplayerDataToSaveState(player.getEntityState()); // -------------------------------------------------------------- // | The method in comment below will only save non empty datas | // -------------------------------------------------------------- // [START] //Gson gson = new GsonBuilder().setPrettyPrinting().create(); //String jsonToSave = json.prettyPrint(entityDatasToSave); // [END] // ---------------------------------------------------------------------------------------- // | The method in comment below will save all datas from a character even the empty ones | // ---------------------------------------------------------------------------------------- // [START] Gson gson = new Gson(); String jsonToSave = gson.toJson(entityDatasToSave); // [END] Json json = new Json(); json.setOutputType(OutputType.json); // saving datas in a new JSON file with the name of the player character try { SaveGame.saveFile(entityDatasToSave.getplayerDataToSaveName(), jsonToSave, "character"); } catch (IOException e) { Console.WriteLine("Error: error when creating character file"); e.printStackTrace(); } }