public void Save() { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Create(Application.persistentDataPath + "/playerInfo.dat"); PlayerData_Storage data = new PlayerData_Storage(); data.currentCar = currentCar; bf.Serialize(file, data); file.Close(); }
public void Load() { if (File.Exists(Application.persistentDataPath + "/playerInfo.dat")) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Application.persistentDataPath + "/playerInfo.dat", FileMode.Open); PlayerData_Storage data = (PlayerData_Storage)bf.Deserialize(file); currentCar = data.currentCar; file.Close(); } }
public void Save() { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Create(Application.persistentDataPath + "/SaveInfo.ratoelho"); PlayerData_Storage data = new PlayerData_Storage(); data.GameLanguage = GameLanguage; data.UnlockedStages = UnlockedStages; data.CurrentStage = CurrentStage; data.S1Checkpoint = S1Checkpoint; data.S2Checkpoint = S2Checkpoint; data.Score = Score; data.HighScore = HighScore; data.S3Checkpoints = S3Checkpoints; bf.Serialize(file, data); file.Close(); }
public void Load() { if (File.Exists(Application.persistentDataPath + "/SaveInfo.ratoelho")) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Application.persistentDataPath + "/SaveInfo.ratoelho", FileMode.Open); PlayerData_Storage data = (PlayerData_Storage)bf.Deserialize(file); GameLanguage = data.GameLanguage; UnlockedStages = data.UnlockedStages; CurrentStage = data.CurrentStage; S1Checkpoint = data.S1Checkpoint; S2Checkpoint = data.S2Checkpoint; Score = data.Score; HighScore = data.HighScore; S3Checkpoints = data.S3Checkpoints; file.Close(); } }