public void RefreshData() { if (!isInit) { isInit = true; SuperFunction.Instance.DispatchEvent(gameObject, BATTLE_START); } Clear(); PlayerData playerData = client.GetPlayerData(client.clientIsMine); mPlayerData.RefreshData(playerData); playerData = client.GetPlayerData(!client.clientIsMine); oPlayerData.RefreshData(playerData); requirementContainer.RefreshData(); RefreshTime(); }