public HttpResponseMessage GetNextStoryFlowObject() { string steamId = User.Identity.Name; StringAndInt currentElement = PlayerDataSql.NextStoryObject(steamId); string serializedElement = JsonConvert.SerializeObject(currentElement); var response = new HttpResponseMessage(HttpStatusCode.OK); response.Content = new StringContent(serializedElement); return(response); }
public static bool BattleCanBeStarted(string steamId, int battleSceneId) { StringAndInt nextObject = PlayerDataSql.NextStoryObject(steamId); return(nextObject.StrValue == "battle" && nextObject.IntValue == battleSceneId); }