public void DeleteAllPrefs() { PlayerDataInstance _pIt = PlayerDataInstance.Instance; _pIt.Delete(); PlayerPrefs.DeleteAll(); }
//================================================ //PlayerDataUtility //================================================ private void Start() { //保存しておいたデータを取得する PlayerDataInstance _pInstance = PlayerDataInstance.Instance; dataList = gameObject.GetComponent <DataList>(); string lanceName = _pInstance.GetLanceName(); //初期状態だとlanceNameが""なので、初期装備を設定 //lanceNameが存在するなら該当する装備を取得 if (lanceName == "") { lance = dataList.GetLance("ボロのモリ"); lance.IsBought = true; } else { lance = dataList.GetLance(lanceName); } money = _pInstance.GetMoney(); fishes = _pInstance.GetFish(); }
/// <summary> /// データを読み込む。 /// </summary> private static void Load() { _instance = JsonUtility.FromJson <PlayerDataInstance>(GetJson()); }