protected virtual void Start() { controller = GetComponent <StateController> (); playerDamageData = GetComponent <PlayerDamageData> (); playerCollisionFilter.useLayerMask = true; playerCollisionFilter.layerMask = 1 << 13; // player layer = 13 if (behaveAsHitbox) { return; } if (transform.childCount != 0) { sightColl = transform.GetChild(0).GetComponent <Collider2D> (); } if (spriteRenderer != null) { facingRight = spriteRenderer.flipX; } if (facingRight) { currentDirection.x = 1 * transform.localScale.x; } else { currentDirection.x = -1 * transform.localScale.x; } startDirection = currentDirection; sleepSFXPrefab = Resources.Load <ParticleSystem>("SFX/Sleep SFX"); }
void Start() { rend = GetComponent <SpriteRenderer>(); playerDamageData = GetComponent <PlayerDamageData>(); PlayerPlayMelody.PlayedMagicResist += SetToHarmless; PlayerPlayMelody.StoppedPlaying += SetToHarmful; }
public override bool?CheckTriggerStay(StateController controller, Collider2D coll) { PlayerData data = (PlayerData)controller.data; PlayerDamageData damageData = coll.GetComponent <PlayerDamageData>(); if (damageData != null && damageData.harmful && data.hitInvincibilityTimer.IsDone() && coll.tag == "Trap") { data.lastDamageData = coll.GetComponent <PlayerDamageData>(); data.hitAngle = (data.transform.position - coll.transform.position).normalized; if (data.hitAngle.magnitude == 0) { data.hitAngle = new Vector2(1, 1).normalized; } return(true); } return(false); }