public void SetInfo(PlayerCouponView _playerCouponView, PlayerCoupon _playerCoupon) { playerCoupon = _playerCoupon; playerCouponView = _playerCouponView; titleText.text = playerCoupon.coupon.title; playernameText.text = "游戏昵称" + playerCoupon.playerName; if (playerCoupon.status == 0) { } switch (playerCoupon.status) { case 0: statusText.text = "状态:未提交"; applytimeText.text = ""; operationtimeText.text = ""; Bg.sprite = playerCouponView.sprite0; break; case 1: statusText.text = "状态:未审核"; applytimeText.text = "玩家申请时间:" + ConvertTool.UnixTimestampToDateTime(playerCoupon.createTime).ToString("yyyy-MM-dd HH:mm:ss"); operationtimeText.text = ""; Bg.sprite = playerCouponView.sprite1; break; case 2: statusText.text = "状态:审核通过"; applytimeText.text = "玩家申请时间:" + ConvertTool.UnixTimestampToDateTime(playerCoupon.createTime).ToString("yyyy-MM-dd HH:mm:ss"); operationtimeText.text = "商家回复时间:" + ConvertTool.UnixTimestampToDateTime(playerCoupon.operationTime).ToString("yyyy-MM-dd HH:mm:ss"); Bg.sprite = playerCouponView.sprite2; break; case 3: statusText.text = "状态:审核不通过"; applytimeText.text = "玩家申请时间:" + ConvertTool.UnixTimestampToDateTime(playerCoupon.createTime).ToString("yyyy-MM-dd HH:mm:ss"); operationtimeText.text = "商家回复时间:" + ConvertTool.UnixTimestampToDateTime(playerCoupon.operationTime).ToString("yyyy-MM-dd HH:mm:ss"); Bg.sprite = playerCouponView.sprite3; break; } }