void Start() { player = GameObject.Find("Player3D"); playerBody = GameObject.Find("PlayerBody"); rb = player.GetComponent <Rigidbody>(); pc3d = player.GetComponent <PlayerControls3d>(); InputDirection = Vector3.zero; rotater = GameObject.Find("Rotater"); }
void Start() { lmanager = GameObject.Find("ScriptBlock").GetComponent <LevelManager>(); interaction = 0; pc3d = GameObject.Find("Player3D").GetComponent <PlayerControls3d>(); try { p1s = GameObject.Find("Puzzle1").GetComponent <Puzzle1Script>(); } catch { } }
void Start() { maxEnergy = 100f; pc3d = GameObject.Find("Player3D").GetComponent <PlayerControls3d>(); canJump = PlayerPrefs.GetInt("JumpUnlocked"); canJump = 1; //DEBUG VALUE interact = interactButton.gameObject.GetComponent <Interact>(); if (canJump == 1) { jumpButton.interactable = true; } }