void Update() { if (characterMove) { characterMove.Animate(Input.GetAxis("Vertical"), Input.GetAxis("Horizontal")); if (Input.GetButtonDown("Jump")) { characterMove.Jump(); } } if (mainCam) { if (other.requireInputForTurn) { if (Input.GetAxis(input.horizontalAxis) != 0 || Input.GetAxis(input.verticalAxis) != 0) { CharacterLook(); } } else { CharacterLook(); } } }