private void Awake() { myController = GetComponent <PlayerControllerRigidbody>(); rigidBody = GetComponent <Rigidbody>(); changeTargetTimer = changeTargetCheck; attackTimer = Random.Range(0.5f, 1.5f); }
private void Start() { playerController = GameObject.Find("Player").GetComponent <PlayerControllerRigidbody>(); dashAnimatior = GameObject.Find("Dash Text").GetComponent <Animator>(); spawnManager = GameObject.Find("SpawnManager").GetComponent <SpawnManager>(); roomNumber++; actualTimer = roomTimer; }
private void Start() { source = GetComponent <AudioSource>(); rb = GetComponent <Rigidbody>(); rb.velocity = (transform.forward * bulletSpeed); StartCoroutine(DestroyBullet()); playerController = GameObject.Find("Player").GetComponent <PlayerControllerRigidbody>(); spawnManager = GameObject.Find("SpawnManager").GetComponent <SpawnManager>(); }
private void Start() { acidCheck = GameObject.Find("Player").GetComponent <PlayerControllerRigidbody>().groundCheck; screenWipeAnimator = GameObject.Find("Screen Wipe").GetComponent <Animator>(); playerController = GameObject.Find("Player").GetComponent <PlayerControllerRigidbody>(); uiManager = GameObject.Find("UIManager").GetComponent <UIManager>(); GameObject.Find("Player").transform.position = spawnPoints[spawnCounter].position; GameObject.Find("Player").transform.rotation = spawnPoints[spawnCounter].rotation; StartCoroutine(InitialScreenWipe()); }
private void Start() { playerRef = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); Debug.Assert(playerRef, "Totem Enemy couldn't find player object to create a reference. Is there a player in the scene? Do they have the player tag?", this); playerRigidbody = playerRef.GetComponent <PlayerControllerRigidbody>(); detectingSound = AudioManager.Instance.GetAudioClip("TotemDetect"); turningSound = AudioManager.Instance.GetAudioClip("TotemTurn"); turnTimer = waitTime; teleportPosition = teleportDestination.position; tweenName += GetInstanceID(); pebbles = new GameObject[numPebbles]; pebbleMeshes = new MeshRenderer[numPebbles]; CreatePebbles(); }
public void SpawnPlayer() { // Instantiate player if (isAI) { myPlayer = Instantiate(ReferenceManager.Instance.AIPlayerPrefabs[playerID], Vector3.zero, Quaternion.identity, null); } else { myPlayer = Instantiate(ReferenceManager.Instance.humanPlayerPrefabs[playerID], Vector3.zero, Quaternion.identity, null); } myPlayerComp = myPlayer.GetComponent <Player>(); myPlayerComp.SetPlayerID(playerID); controller = myPlayer.GetComponent <PlayerControllerRigidbody>(); RespawnPlayer(); }
private void Start() { rb = GameObject.Find("Player").GetComponent <Rigidbody>(); playerController = GameObject.Find("Player").GetComponent <PlayerControllerRigidbody>(); }
private void Start() { controller = GetComponent <PlayerControllerRigidbody>(); }
private void Start() { originPosition = transform.localPosition; playerController = GameObject.Find("Player").GetComponent <PlayerControllerRigidbody>(); }
private void Awake() { myController = GetComponent <PlayerControllerRigidbody>(); }
private void Start() { playerController = GameObject.Find("Player").GetComponent <PlayerControllerRigidbody>(); uiManager = GameObject.Find("UIManager").GetComponent <UIManager>(); }