void Awake() { vRoom = transform; player = GameObject.FindGameObjectWithTag("Player").transform; playerMotorScript = player.GetComponent <PlayerMotorOld>(); playerControllerScript = player.GetComponent <PlayerControllerOld>(); }
// Start is called before the first frame update void Start() { instance = this; gameOver = false; playerLag = 0.0001f; startPos = ground.transform.position; }