void Start() { fBAnimator = GetComponent <Animator>(); //enemyBehavior = GetComponentInParent<RandomEnemyBehavior>(); //currentPlayerPos = enemyBehavior.playerPos; GameObject playerControllerMessenger = GameObject.FindWithTag("Player"); if (playerControllerMessenger != null) { playerControllerScript = playerControllerMessenger.GetComponent <PlayerControllerEzEz>(); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { PlayerControllerEzEz scriptPlayer = other.GetComponent <PlayerControllerEzEz>(); scriptPlayer.playerSpeed += 1; } if (other.CompareTag("Templar")) { Templar scriptEnemy = other.GetComponent <Templar>(); scriptEnemy.templarSpeed -= 1; } }
void Start() { playerController = GetComponent <PlayerControllerEzEz>(); for (int y = 0; y < 6; y++) { cooldownIsOver[y] = true; } for (int x = 0; x < 6; x++) //pas utile { coolDownTime[x] = startCoolDownTime[x]; } timer2 = time2; }
void Start() { playerAnimator = GetComponent <Animator>(); GameObject playerControllerMessenger = GameObject.FindWithTag("Player"); if (playerControllerMessenger != null) { playerController = playerControllerMessenger.GetComponent <PlayerControllerEzEz>(); } GameObject enemySpawnerMessenger = GameObject.FindWithTag("EnemySpawner"); if (enemySpawnerMessenger != null) { enemySpawnerScript = enemySpawnerMessenger.GetComponent <EnemySpawner>(); } }
void Start() { playerController = GetComponent <PlayerControllerEzEz>(); }