コード例 #1
0
ファイル: FireBallMove.cs プロジェクト: sgoldgrab/Zelda-Like
    void Start()
    {
        fBAnimator = GetComponent <Animator>();

        //enemyBehavior = GetComponentInParent<RandomEnemyBehavior>();
        //currentPlayerPos = enemyBehavior.playerPos;

        GameObject playerControllerMessenger = GameObject.FindWithTag("Player");

        if (playerControllerMessenger != null)
        {
            playerControllerScript = playerControllerMessenger.GetComponent <PlayerControllerEzEz>();
        }
    }
コード例 #2
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        if (other.CompareTag("Player"))
        {
            PlayerControllerEzEz scriptPlayer = other.GetComponent <PlayerControllerEzEz>();

            scriptPlayer.playerSpeed += 1;
        }

        if (other.CompareTag("Templar"))
        {
            Templar scriptEnemy = other.GetComponent <Templar>();

            scriptEnemy.templarSpeed -= 1;
        }
    }
コード例 #3
0
    void Start()
    {
        playerController = GetComponent <PlayerControllerEzEz>();

        for (int y = 0; y < 6; y++)
        {
            cooldownIsOver[y] = true;
        }

        for (int x = 0; x < 6; x++) //pas utile
        {
            coolDownTime[x] = startCoolDownTime[x];
        }

        timer2 = time2;
    }
コード例 #4
0
    void Start()
    {
        playerAnimator = GetComponent <Animator>();

        GameObject playerControllerMessenger = GameObject.FindWithTag("Player");

        if (playerControllerMessenger != null)
        {
            playerController = playerControllerMessenger.GetComponent <PlayerControllerEzEz>();
        }

        GameObject enemySpawnerMessenger = GameObject.FindWithTag("EnemySpawner");

        if (enemySpawnerMessenger != null)
        {
            enemySpawnerScript = enemySpawnerMessenger.GetComponent <EnemySpawner>();
        }
    }
コード例 #5
0
 void Start()
 {
     playerController = GetComponent <PlayerControllerEzEz>();
 }