public void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Destroyer") { BalloonExplosion(); } else if (other.gameObject.tag == "Bullet") { musicPlayer.clip = explosionClip; musicPlayer.Play(); rb2d.velocity = Vector2.up * 0; UpdateState("BalloonDie"); player.SendMessage("IncreaseHelium", (colors[indexColor] == "blue"?blueBalloonPoints:normalPoints)); Destroy(collider2D); } }