コード例 #1
0
        private static void DoControls(string FileName, ref PlayerControlerConfigInfo configinfo)
        {
            System.Xml.Serialization.XmlSerializer ser = new System.Xml.Serialization.XmlSerializer(configinfo.GetType());
            bool existstest = File.Exists(FileName);

            using (FileStream stream = new FileStream(FileName, FileMode.OpenOrCreate, FileAccess.ReadWrite))
            {
                if (existstest)
                {
                    configinfo = (PlayerControlerConfigInfo)ser.Deserialize(stream);
                }
                else
                {
                    ser.Serialize(stream, configinfo);
                }
            }
        }
コード例 #2
0
        public void InitControlerConfigs()
        {
            player1config                 = new PlayerControlerConfigInfo();
            player1config.MoveForward     = Key.UpArrow;
            player1config.RotateRight     = Key.RightArrow;
            player1config.RotateLeft      = Key.LeftArrow;
            player1config.PrimaryAction   = Key.Return;
            player1config.SecondaryAction = Key.RightShift;
            player1config.TargetSelection = Key.Slash;
            DoControls(SuperMeleePaths.ConfigDir + "Player1KeyConfig.xml", ref player1config);

            player2config                 = new PlayerControlerConfigInfo();
            player2config.MoveForward     = Key.E;
            player2config.RotateRight     = Key.F;
            player2config.RotateLeft      = Key.S;
            player2config.PrimaryAction   = Key.A;
            player2config.SecondaryAction = Key.W;
            player2config.TargetSelection = Key.Z;
            DoControls(SuperMeleePaths.ConfigDir + "Player2KeyConfig.xml", ref player2config);
        }