private IEnumerator respawnFromBombCoroutine() { playerControler.setPlayerActivity(false); playerAnimator.SetBool("IsHurt", true); if (deathCounter != 3) { yield return(new WaitForSeconds(1f)); deathMessageGUI.text = "Avoid stepping into bombs!"; AudioSource.PlayClipAtPoint(deathSound, transform.position); yield return(new WaitForSeconds(respawnDelay)); playerAnimator.SetBool("IsHurt", false); playerControler.respawn(); } deathMessageGUI.text = ""; playerControler.setPlayerActivity(true); }