[ClientRpc] public void RpcPlayerDied(Vector3 newSpawnPos) { if (PCO.isLocal()) { PCO.isAlive = false; //Debug.Log("local player dead"); } //respawn the player //transform.position = newSpawnPos; //RD.currentHealth = RD.maxHealth; //RD.didWeCheckDeath = false; StartCoroutine(deathCo(newSpawnPos, 3)); }
// Update is called once per frame void Update() { int previousSelectedZoomLevel = zoomLevel; if (TargetObject) { transform.position = TargetObject.transform.position; transform.position += Vector3.back; transform.rotation = Quaternion.identity; transform.Rotate(0, 0, TargetObject.transform.rotation.eulerAngles.z); if (GravitySystem.instance.gravityType != GravitySystem.GravityType.ToCenter && GravitySystem.instance.isReverseGravity) { transform.Rotate(0, 0, 180); } } if (parentPCO.isLocal()) //local player can change weapon { if (Input.GetAxis("Mouse ScrollWheel") < 0.0f) { if (zoomLevel >= zoomLimit) { zoomLevel = zoomLimit; } else { zoomLevel++; } } if (Input.GetAxis("Mouse ScrollWheel") > 0.0f) { if (zoomLevel <= 1) { zoomLevel = 1; } else { zoomLevel--; } } } if (previousSelectedZoomLevel != zoomLevel) { selectZoom(); } }
void Update() { int previousSelectedWeapon = selectedWeapon; if (parentPCO.isLocal()) //local player can change weapon { if (Input.GetKeyDown(KeyCode.E)) { if (selectedWeapon >= transform.childCount - 1) { selectedWeapon = transform.childCount - 1; } else { selectedWeapon++; } } if (Input.GetKeyDown(KeyCode.Q)) { if (selectedWeapon <= 0) { selectedWeapon = 0; } else { selectedWeapon--; } } /* * if (Input.GetAxis("Mouse ScrollWheel") < 0.0f) { * if (selectedWeapon <= 0) * selectedWeapon = 0; * else * selectedWeapon--; * } */ } if (!parentPCO.isAlive) { if (selectedWeapon != -1) { weaponBeforeDeath = selectedWeapon; } respawned = false; selectedWeapon = -1; } else { if (!respawned) { selectedWeapon = weaponBeforeDeath; respawned = true; } } if (previousSelectedWeapon != selectedWeapon) { selectWeapon(); parentPCO.changeWeapon(selectedWeapon); //Debug.Log("changing weapon on script"); } }