コード例 #1
0
ファイル: ChatMessage.cs プロジェクト: parhelia512/Barotrauma
        protected ChatMessage(string senderName, string text, ChatMessageType type, Character sender, Client client, PlayerConnectionChangeType changeType = PlayerConnectionChangeType.None)
        {
            Text = text;
            Type = type;

            Sender       = sender;
            SenderClient = client;

            SenderName = senderName;
            ChangeType = changeType;
        }
コード例 #2
0
ファイル: NetworkMember.cs プロジェクト: yuandev/Barotrauma
 public void AddChatMessage(string message, ChatMessageType type, string senderName = "", Client senderClient = null, Character senderCharacter = null, PlayerConnectionChangeType changeType = PlayerConnectionChangeType.None)
 {
     AddChatMessage(ChatMessage.Create(senderName, message, type, senderCharacter, senderClient, changeType: changeType));
 }
コード例 #3
0
        public static void ClientRead(IReadMessage msg)
        {
            UInt16                     id           = msg.ReadUInt16();
            ChatMessageType            type         = (ChatMessageType)msg.ReadByte();
            PlayerConnectionChangeType changeType   = PlayerConnectionChangeType.None;
            string                     txt          = "";
            string                     styleSetting = string.Empty;

            if (type != ChatMessageType.Order)
            {
                changeType = (PlayerConnectionChangeType)msg.ReadByte();
                txt        = msg.ReadString();
            }

            string    senderName      = msg.ReadString();
            Character senderCharacter = null;
            Client    senderClient    = null;
            bool      hasSenderClient = msg.ReadBoolean();

            if (hasSenderClient)
            {
                UInt64 clientId = msg.ReadUInt64();
                senderClient = GameMain.Client.ConnectedClients.Find(c => c.SteamID == clientId || c.ID == clientId);
                if (senderClient != null)
                {
                    senderName = senderClient.Name;
                }
            }
            bool hasSenderCharacter = msg.ReadBoolean();

            if (hasSenderCharacter)
            {
                senderCharacter = Entity.FindEntityByID(msg.ReadUInt16()) as Character;
                if (senderCharacter != null)
                {
                    senderName = senderCharacter.Name;
                }
            }
            msg.ReadPadBits();

            switch (type)
            {
            case ChatMessageType.Default:
                break;

            case ChatMessageType.Order:
                int       orderIndex        = msg.ReadByte();
                UInt16    targetCharacterID = msg.ReadUInt16();
                Character targetCharacter   = Entity.FindEntityByID(targetCharacterID) as Character;
                Entity    targetEntity      = Entity.FindEntityByID(msg.ReadUInt16());

                Order  orderPrefab = null;
                int?   optionIndex = null;
                string orderOption = null;

                // The option of a Dismiss order is written differently so we know what order we target
                // now that the game supports multiple current orders simultaneously
                if (orderIndex >= 0 && orderIndex < Order.PrefabList.Count)
                {
                    orderPrefab = Order.PrefabList[orderIndex];
                    if (orderPrefab.Identifier != "dismissed")
                    {
                        optionIndex = msg.ReadByte();
                    }
                    // Does the dismiss order have a specified target?
                    else if (msg.ReadBoolean())
                    {
                        int identifierCount = msg.ReadByte();
                        if (identifierCount > 0)
                        {
                            int   dismissedOrderIndex  = msg.ReadByte();
                            Order dismissedOrderPrefab = null;
                            if (dismissedOrderIndex >= 0 && dismissedOrderIndex < Order.PrefabList.Count)
                            {
                                dismissedOrderPrefab = Order.PrefabList[dismissedOrderIndex];
                                orderOption          = dismissedOrderPrefab.Identifier;
                            }
                            if (identifierCount > 1)
                            {
                                int dismissedOrderOptionIndex = msg.ReadByte();
                                if (dismissedOrderPrefab != null)
                                {
                                    var options = dismissedOrderPrefab.Options;
                                    if (options != null && dismissedOrderOptionIndex >= 0 && dismissedOrderOptionIndex < options.Length)
                                    {
                                        orderOption += $".{options[dismissedOrderOptionIndex]}";
                                    }
                                }
                            }
                        }
                    }
                }
                else
                {
                    optionIndex = msg.ReadByte();
                }

                int                   orderPriority       = msg.ReadByte();
                OrderTarget           orderTargetPosition = null;
                Order.OrderTargetType orderTargetType     = (Order.OrderTargetType)msg.ReadByte();
                int                   wallSectionIndex    = 0;
                if (msg.ReadBoolean())
                {
                    var x    = msg.ReadSingle();
                    var y    = msg.ReadSingle();
                    var hull = Entity.FindEntityByID(msg.ReadUInt16()) as Hull;
                    orderTargetPosition = new OrderTarget(new Vector2(x, y), hull, creatingFromExistingData: true);
                }
                else if (orderTargetType == Order.OrderTargetType.WallSection)
                {
                    wallSectionIndex = msg.ReadByte();
                }

                if (orderIndex < 0 || orderIndex >= Order.PrefabList.Count)
                {
                    DebugConsole.ThrowError("Invalid order message - order index out of bounds.");
                    if (NetIdUtils.IdMoreRecent(id, LastID))
                    {
                        LastID = id;
                    }
                    return;
                }
                else
                {
                    orderPrefab ??= Order.PrefabList[orderIndex];
                }

                orderOption ??= optionIndex.HasValue && optionIndex >= 0 && optionIndex < orderPrefab.Options.Length ? orderPrefab.Options[optionIndex.Value] : "";
                txt = orderPrefab.GetChatMessage(targetCharacter?.Name, senderCharacter?.CurrentHull?.DisplayName, givingOrderToSelf: targetCharacter == senderCharacter, orderOption: orderOption);

                if (GameMain.Client.GameStarted && Screen.Selected == GameMain.GameScreen)
                {
                    Order order = null;
                    switch (orderTargetType)
                    {
                    case Order.OrderTargetType.Entity:
                        order = new Order(orderPrefab, targetEntity, orderPrefab.GetTargetItemComponent(targetEntity as Item), orderGiver: senderCharacter);
                        break;

                    case Order.OrderTargetType.Position:
                        order = new Order(orderPrefab, orderTargetPosition, orderGiver: senderCharacter);
                        break;

                    case Order.OrderTargetType.WallSection:
                        order = new Order(orderPrefab, targetEntity as Structure, wallSectionIndex, orderGiver: senderCharacter);
                        break;
                    }

                    if (order != null)
                    {
                        if (order.TargetAllCharacters)
                        {
                            var fadeOutTime = !orderPrefab.IsIgnoreOrder ? (float?)orderPrefab.FadeOutTime : null;
                            GameMain.GameSession?.CrewManager?.AddOrder(order, fadeOutTime);
                        }
                        else if (targetCharacter != null)
                        {
                            targetCharacter.SetOrder(order, orderOption, orderPriority, senderCharacter);
                        }
                    }
                }

                if (NetIdUtils.IdMoreRecent(id, LastID))
                {
                    GameMain.Client.AddChatMessage(
                        new OrderChatMessage(orderPrefab, orderOption, orderPriority, txt, orderTargetPosition ?? targetEntity as ISpatialEntity, targetCharacter, senderCharacter));
                    LastID = id;
                }
                return;

            case ChatMessageType.ServerMessageBox:
                txt = TextManager.GetServerMessage(txt);
                break;

            case ChatMessageType.ServerMessageBoxInGame:
                styleSetting = msg.ReadString();
                txt          = TextManager.GetServerMessage(txt);
                break;
            }

            if (NetIdUtils.IdMoreRecent(id, LastID))
            {
                switch (type)
                {
                case ChatMessageType.MessageBox:
                case ChatMessageType.ServerMessageBox:
                    //only show the message box if the text differs from the text in the currently visible box
                    if ((GUIMessageBox.VisibleBox as GUIMessageBox)?.Text?.Text != txt)
                    {
                        new GUIMessageBox("", txt);
                    }
                    break;

                case ChatMessageType.ServerMessageBoxInGame:
                    new GUIMessageBox("", txt, new string[0], type: GUIMessageBox.Type.InGame, iconStyle: styleSetting);
                    break;

                case ChatMessageType.Console:
                    DebugConsole.NewMessage(txt, MessageColor[(int)ChatMessageType.Console]);
                    break;

                case ChatMessageType.ServerLog:
                    if (!Enum.TryParse(senderName, out ServerLog.MessageType messageType))
                    {
                        return;
                    }
                    GameMain.Client.ServerSettings.ServerLog?.WriteLine(txt, messageType);
                    break;

                default:
                    GameMain.Client.AddChatMessage(txt, type, senderName, senderClient, senderCharacter, changeType);
                    break;
                }
                LastID = id;
            }
        }
コード例 #4
0
        public static void ClientRead(IReadMessage msg)
        {
            UInt16                     ID           = msg.ReadUInt16();
            ChatMessageType            type         = (ChatMessageType)msg.ReadByte();
            PlayerConnectionChangeType changeType   = PlayerConnectionChangeType.None;
            string                     txt          = "";
            string                     styleSetting = string.Empty;

            if (type != ChatMessageType.Order)
            {
                changeType = (PlayerConnectionChangeType)msg.ReadByte();
                txt        = msg.ReadString();
            }

            string    senderName         = msg.ReadString();
            Character senderCharacter    = null;
            bool      hasSenderCharacter = msg.ReadBoolean();

            if (hasSenderCharacter)
            {
                senderCharacter = Entity.FindEntityByID(msg.ReadUInt16()) as Character;
                if (senderCharacter != null)
                {
                    senderName = senderCharacter.Name;
                }
            }

            switch (type)
            {
            case ChatMessageType.Default:
                break;

            case ChatMessageType.Order:
                int       orderIndex        = msg.ReadByte();
                UInt16    targetCharacterID = msg.ReadUInt16();
                Character targetCharacter   = Entity.FindEntityByID(targetCharacterID) as Character;
                Entity    targetEntity      = Entity.FindEntityByID(msg.ReadUInt16());
                int       optionIndex       = msg.ReadByte();

                Order order = null;
                if (orderIndex < 0 || orderIndex >= Order.PrefabList.Count)
                {
                    DebugConsole.ThrowError("Invalid order message - order index out of bounds.");
                    if (NetIdUtils.IdMoreRecent(ID, LastID))
                    {
                        LastID = ID;
                    }
                    return;
                }
                else
                {
                    order = Order.PrefabList[orderIndex];
                }
                string orderOption = "";
                if (optionIndex >= 0 && optionIndex < order.Options.Length)
                {
                    orderOption = order.Options[optionIndex];
                }
                txt = order.GetChatMessage(targetCharacter?.Name, senderCharacter?.CurrentHull?.DisplayName, givingOrderToSelf: targetCharacter == senderCharacter, orderOption: orderOption);

                if (GameMain.Client.GameStarted && Screen.Selected == GameMain.GameScreen)
                {
                    if (order.TargetAllCharacters)
                    {
                        GameMain.GameSession?.CrewManager?.AddOrder(
                            new Order(order.Prefab, targetEntity, (targetEntity as Item)?.Components.FirstOrDefault(ic => ic.GetType() == order.ItemComponentType), orderGiver: senderCharacter),
                            order.Prefab.FadeOutTime);
                    }
                    else if (targetCharacter != null)
                    {
                        targetCharacter.SetOrder(
                            new Order(order.Prefab, targetEntity, (targetEntity as Item)?.Components.FirstOrDefault(ic => ic.GetType() == order.ItemComponentType), orderGiver: senderCharacter),
                            orderOption, senderCharacter);
                    }
                }

                if (NetIdUtils.IdMoreRecent(ID, LastID))
                {
                    GameMain.Client.AddChatMessage(
                        new OrderChatMessage(order, orderOption, txt, targetEntity, targetCharacter, senderCharacter));
                    LastID = ID;
                }
                return;

            case ChatMessageType.ServerMessageBox:
                txt = TextManager.GetServerMessage(txt);
                break;

            case ChatMessageType.ServerMessageBoxInGame:
                styleSetting = msg.ReadString();
                txt          = TextManager.GetServerMessage(txt);
                break;
            }

            if (NetIdUtils.IdMoreRecent(ID, LastID))
            {
                switch (type)
                {
                case ChatMessageType.MessageBox:
                case ChatMessageType.ServerMessageBox:
                    //only show the message box if the text differs from the text in the currently visible box
                    if ((GUIMessageBox.VisibleBox as GUIMessageBox)?.Text?.Text != txt)
                    {
                        new GUIMessageBox("", txt);
                    }
                    break;

                case ChatMessageType.ServerMessageBoxInGame:
                    new GUIMessageBox("", txt, new string[0], type: GUIMessageBox.Type.InGame, iconStyle: styleSetting);
                    break;

                case ChatMessageType.Console:
                    DebugConsole.NewMessage(txt, MessageColor[(int)ChatMessageType.Console]);
                    break;

                case ChatMessageType.ServerLog:
                    if (!Enum.TryParse(senderName, out ServerLog.MessageType messageType))
                    {
                        return;
                    }
                    GameMain.Client.ServerSettings.ServerLog?.WriteLine(txt, messageType);
                    break;

                default:
                    GameMain.Client.AddChatMessage(txt, type, senderName, senderCharacter, changeType);
                    break;
                }
                LastID = ID;
            }
        }
コード例 #5
0
ファイル: ChatMessage.cs プロジェクト: parhelia512/Barotrauma
 public static ChatMessage Create(string senderName, string text, ChatMessageType type, Character sender, Client client = null, PlayerConnectionChangeType changeType = PlayerConnectionChangeType.None)
 {
     return(new ChatMessage(senderName, text, type, sender, client ?? GameMain.NetworkMember?.ConnectedClients?.Find(c => c.Character != null && c.Character == sender), changeType));
 }
コード例 #6
0
ファイル: ChatMessage.cs プロジェクト: bengibollen/Barotrauma
        public static void ClientRead(IReadMessage msg)
        {
            UInt16                     id           = msg.ReadUInt16();
            ChatMessageType            type         = (ChatMessageType)msg.ReadByte();
            PlayerConnectionChangeType changeType   = PlayerConnectionChangeType.None;
            string                     txt          = "";
            string                     styleSetting = string.Empty;

            if (type != ChatMessageType.Order)
            {
                changeType = (PlayerConnectionChangeType)msg.ReadByte();
                txt        = msg.ReadString();
            }

            string    senderName      = msg.ReadString();
            Character senderCharacter = null;
            Client    senderClient    = null;
            bool      hasSenderClient = msg.ReadBoolean();

            if (hasSenderClient)
            {
                UInt64 clientId = msg.ReadUInt64();
                senderClient = GameMain.Client.ConnectedClients.Find(c => c.SteamID == clientId || c.ID == clientId);
                if (senderClient != null)
                {
                    senderName = senderClient.Name;
                }
            }
            bool hasSenderCharacter = msg.ReadBoolean();

            if (hasSenderCharacter)
            {
                senderCharacter = Entity.FindEntityByID(msg.ReadUInt16()) as Character;
                if (senderCharacter != null)
                {
                    senderName = senderCharacter.Name;
                }
            }
            msg.ReadPadBits();

            switch (type)
            {
            case ChatMessageType.Default:
                break;

            case ChatMessageType.Order:
                var orderMessageInfo = OrderChatMessage.ReadOrder(msg);
                if (orderMessageInfo.OrderIndex < 0 || orderMessageInfo.OrderIndex >= Order.PrefabList.Count)
                {
                    DebugConsole.ThrowError("Invalid order message - order index out of bounds.");
                    if (NetIdUtils.IdMoreRecent(id, LastID))
                    {
                        LastID = id;
                    }
                    return;
                }
                var    orderPrefab = orderMessageInfo.OrderPrefab ?? Order.PrefabList[orderMessageInfo.OrderIndex];
                string orderOption = orderMessageInfo.OrderOption;
                orderOption ??= orderMessageInfo.OrderOptionIndex.HasValue && orderMessageInfo.OrderOptionIndex >= 0 && orderMessageInfo.OrderOptionIndex < orderPrefab.Options.Length ?
                orderPrefab.Options[orderMessageInfo.OrderOptionIndex.Value] : "";
                string targetRoom;

                if (orderMessageInfo.TargetEntity is Hull targetHull)
                {
                    targetRoom = targetHull.DisplayName;
                }
                else
                {
                    targetRoom = senderCharacter?.CurrentHull?.DisplayName;
                }

                txt = orderPrefab.GetChatMessage(orderMessageInfo.TargetCharacter?.Name, targetRoom,
                                                 givingOrderToSelf: orderMessageInfo.TargetCharacter == senderCharacter,
                                                 orderOption: orderOption,
                                                 priority: orderMessageInfo.Priority);

                if (GameMain.Client.GameStarted && Screen.Selected == GameMain.GameScreen)
                {
                    Order order = null;
                    switch (orderMessageInfo.TargetType)
                    {
                    case Order.OrderTargetType.Entity:
                        order = new Order(orderPrefab, orderMessageInfo.TargetEntity, orderPrefab.GetTargetItemComponent(orderMessageInfo.TargetEntity as Item), orderGiver: senderCharacter);
                        break;

                    case Order.OrderTargetType.Position:
                        order = new Order(orderPrefab, orderMessageInfo.TargetPosition, orderGiver: senderCharacter);
                        break;

                    case Order.OrderTargetType.WallSection:
                        order = new Order(orderPrefab, orderMessageInfo.TargetEntity as Structure, orderMessageInfo.WallSectionIndex, orderGiver: senderCharacter);
                        break;
                    }

                    if (order != null)
                    {
                        if (order.TargetAllCharacters)
                        {
                            var fadeOutTime = !orderPrefab.IsIgnoreOrder ? (float?)orderPrefab.FadeOutTime : null;
                            GameMain.GameSession?.CrewManager?.AddOrder(order, fadeOutTime);
                        }
                        else
                        {
                            orderMessageInfo.TargetCharacter?.SetOrder(order, orderOption, orderMessageInfo.Priority, senderCharacter);
                        }
                    }
                }

                if (NetIdUtils.IdMoreRecent(id, LastID))
                {
                    GameMain.Client.AddChatMessage(
                        new OrderChatMessage(orderPrefab, orderOption, orderMessageInfo.Priority, txt, orderMessageInfo.TargetPosition ?? orderMessageInfo.TargetEntity as ISpatialEntity, orderMessageInfo.TargetCharacter, senderCharacter));
                    LastID = id;
                }
                return;

            case ChatMessageType.ServerMessageBox:
                txt = TextManager.GetServerMessage(txt);
                break;

            case ChatMessageType.ServerMessageBoxInGame:
                styleSetting = msg.ReadString();
                txt          = TextManager.GetServerMessage(txt);
                break;
            }

            if (NetIdUtils.IdMoreRecent(id, LastID))
            {
                switch (type)
                {
                case ChatMessageType.MessageBox:
                case ChatMessageType.ServerMessageBox:
                    //only show the message box if the text differs from the text in the currently visible box
                    if ((GUIMessageBox.VisibleBox as GUIMessageBox)?.Text?.Text != txt)
                    {
                        new GUIMessageBox("", txt);
                    }
                    break;

                case ChatMessageType.ServerMessageBoxInGame:
                    new GUIMessageBox("", txt, new string[0], type: GUIMessageBox.Type.InGame, iconStyle: styleSetting);
                    break;

                case ChatMessageType.Console:
                    DebugConsole.NewMessage(txt, MessageColor[(int)ChatMessageType.Console]);
                    break;

                case ChatMessageType.ServerLog:
                    if (!Enum.TryParse(senderName, out ServerLog.MessageType messageType))
                    {
                        return;
                    }
                    GameMain.Client.ServerSettings.ServerLog?.WriteLine(txt, messageType);
                    break;

                default:
                    GameMain.Client.AddChatMessage(txt, type, senderName, senderClient, senderCharacter, changeType);
                    break;
                }
                LastID = id;
            }
        }