private IEnumerator DigTile() { PlayerComponent m_player = m_gameManager.LocalPlayer; m_player.StartDig(); print("start cracked a land brick"); yield return(new WaitForSeconds(diggingTime)); /*new a land fragment for pick up*/ //crackALandTile(); //isCracked = true; m_worldManager.UpdateTileMap(index, 0); m_player.EndDig(); }