public override void Start() { base.Start(); m_Abilities = GetComponent <PlayerCommonAbilities>(); m_PlayerTransform = GameObject.FindGameObjectWithTag("Player").transform; m_IsPlayerFound = true; m_PlayerRigid = m_PlayerTransform.GetComponent <Rigidbody2D>(); m_Animator = GetComponentInChildren <Animator>(); m_LastHP = health; }
private void Start() { m_Abilities = GetComponentInParent <PlayerCommonAbilities>(); m_CameraShake = GetComponentInParent <CinemachineImpulseSource>(); }