コード例 #1
0
ファイル: BattleProcessor.cs プロジェクト: britg/ptq
    public void Continue()
    {
        if (!PlayerAlive()) {
          // hand player dead situation
        }

        if (!MobAlive()) {
          MobDeath();
          Victory();
        }

        var initiativeProcessor = new InitiativeProcessor(sim.player, currentMob);
        string nextMove = initiativeProcessor.NextMove();

        if (nextMove == InitiativeProcessor.playerIdent) {
          var playerCombatProcessor = new PlayerCombatProcessor(sim);
          playerCombatProcessor.TakeAction();
        } else {
          var mobCombatProcessor = new MobCombatProcessor(sim);
          mobCombatProcessor.TakeAction();
        }

        if (iterationCount >= iterationLimit) {
          sim.AddEvent(PlayerEvent.Info("[DEV] Iteration limit reached! Something went wrong."));
        }

        if (sim.requiresInput) {
          return;
        } else {
          Debug.Log("Iterating battle processor continue");
          ++iterationCount;
          Continue();
        }
    }
コード例 #2
0
ファイル: BattleProcessor.cs プロジェクト: britg/ptq
    public void Continue()
    {
        if (!PlayerAlive())
        {
            // hand player dead situation
        }

        if (!MobAlive())
        {
            MobDeath();
            Victory();
        }

        var    initiativeProcessor = new InitiativeProcessor(sim.player, currentMob);
        string nextMove            = initiativeProcessor.NextMove();

        if (nextMove == InitiativeProcessor.playerIdent)
        {
            var playerCombatProcessor = new PlayerCombatProcessor(sim);
            playerCombatProcessor.TakeAction();
        }
        else
        {
            var mobCombatProcessor = new MobCombatProcessor(sim);
            mobCombatProcessor.TakeAction();
        }

        if (iterationCount >= iterationLimit)
        {
            sim.AddEvent(PlayerEvent.Info("[DEV] Iteration limit reached! Something went wrong."));
        }

        if (sim.requiresInput)
        {
            return;
        }
        else
        {
            Debug.Log("Iterating battle processor continue");
            ++iterationCount;
            Continue();
        }
    }