void Awake() { S = this; playerMeshRenderer = GetComponent <MeshRenderer>(); }
void Awake() { S = this; playerMeshRenderer = GetComponent<MeshRenderer>(); }
void Awake() { S = this; playerMeshRenderer = GetComponent <MeshRenderer>(); }
void Awake() { S = this; playerMeshRenderer = GetComponent<MeshRenderer>(); }