private void Awake() { if (PlayerCharacteristics.GetValue(PowerShape.Type.WATTER_WALK)) // player water perks { Physics2D.IgnoreCollision(GetComponent <BoxCollider2D>(), GameObject.FindGameObjectWithTag("Player").GetComponent <CircleCollider2D>()); } }
private void Start() { spritesParent.GetComponent <SpriteRenderer>().sprite = GameParameters.PlayerSprite; attackSpeed = PlayerCharacteristics.GetValue(PowerShape.Type.ATTACK_SPEED_UP1) ? (GameParameters.playerAttackSpeedUpgrade2) : // upgrade 2 (PlayerCharacteristics.GetValue(PowerShape.Type.ATTACK_SPEED) ? GameParameters.playerAttackSpeedUpgrade1 : // upgrade 1 GameParameters.playerAttackSpeedDefault); // no upgrade damage = PlayerCharacteristics.GetValue(PowerShape.Type.ATTACK_DAMAGE_UP1) ? (GameParameters.playerDamageUpgrade2) : // upgrade 2 (PlayerCharacteristics.GetValue(PowerShape.Type.ATTACK_DAMAGE) ? GameParameters.playerDamageUpgrade1 : // upgrade 1 GameParameters.playerDamageDefault); // no upgrade characterSpeed = PlayerCharacteristics.GetValue(PowerShape.Type.SPEED_MOVEMENT_UP1) ? (GameParameters.playerSpeedUpgrade2) : // upgrade 2 (PlayerCharacteristics.GetValue(PowerShape.Type.SPEED_MOVEMENT) ? GameParameters.playerSpeedUpgrade1 : // upgrade 1 GameParameters.playerSpeedDefault); // no upgrade rockshield = new List <GameObject>(); if (PlayerCharacteristics.GetValue(PowerShape.Type.ROCK_SHIELD)) { GameParameters.numberOfRockShield = PlayerCharacteristics.GetValue(PowerShape.Type.ROCK_SHIELD_UP1) ? GameParameters.numberOfRockShieldUpgrade : GameParameters.numberOfRockShieldDefault; GenerateRockShield(); ActivateRockShield(); } if (PlayerCharacteristics.GetValue(PowerShape.Type.AIR_SHIELD)) { GameParameters.airShieldActivationRange = PlayerCharacteristics.GetValue(PowerShape.Type.AIR_SHIELD) ? GameParameters.airShieldActivationRangeUpgrade : GameParameters.airShieldActivationRangeDefault; CreateAirShield(); } GetSpriteRenderer(); }
// Use this for initialization void Start() { m_health = GetComponent <Health>(); playerCharacteristics = transform.parent.GetComponent <PlayerCharacteristics>(); SetSelectedCharacterAnimator(playerCharacteristics.color); m_animator = GetComponent <Animator>(); }
private void IceBallAttack() { int numberProjectile = PlayerCharacteristics.GetValue(PowerShape.Type.ICE_BALL_UP1) ? 4 : 2; for (int i = 0; i < numberProjectile; i++) { GameObject iceball = Instantiate(iceballModel); iceball.transform.parent = transform; iceball.transform.position = iceBallOrigins[i].position; iceball.transform.up = spritesParent.transform.up; iceball.transform.SetParent(objects.transform); iceball.GetComponent <ProjectileController>().Shoot(iceBallOrigins[i].position - transform.position, gameObject.tag, GameParameters.iceballSpeed, damage); CircleCollider2D iceballCollider = iceball.GetComponent <CircleCollider2D>(); // Ignore collision between the player and the bullet (trigger ok) Physics2D.IgnoreCollision(mainCollider, iceballCollider); if (rockshield.Count > 0) { IgnoreCollisionWithRockShield(iceballCollider); } if (airshield != null) { IgnoreCollisionWithAirShield(iceballCollider); } } }
private void UpdateActivePower() { //Reset PlayerCharacteristics.ResetAll(); foreach (TMP_Text item in activePowerTexts) { DestroyImmediate(item.gameObject); } activePowerTexts.Clear(); //Debug.Log("--> " + activePowerCols[0].transform.childCount); int currentCol = 0; foreach (PowerShape powerShape in powerShapes) { if (activePowerCols[currentCol].transform.childCount > maxNumberOfElementInOneCol) { currentCol++; } TMP_Text text = Instantiate(activePowerTextModel); text.text = powerShape.DisplayedName; PlayerCharacteristics.ChangeValue(powerShape.PowerShapeType, true); text.transform.SetParent(activePowerCols[currentCol].transform); text.transform.localScale = Vector3.one; activePowerTexts.Add(text); } }
// Start is called before the first frame update void Start() { thePlayer = transform.parent.parent.gameObject; PlayerCharacteristics playerScript = thePlayer.GetComponent <PlayerCharacteristics>(); Name_UIText.text = playerScript.playerName; }
private void FireballAttack() { int numberProjectile = PlayerCharacteristics.GetValue(PowerShape.Type.FIRE_BALL_UP1) ? 3 : 1; for (int i = 0; i < numberProjectile; i++) { // Generate fireball GameObject fireball = Instantiate(fireballModel); fireball.transform.position = fireballOrigins[i].position; fireball.transform.right = fireballOrigins[i].right; fireball.transform.SetParent(objects.transform); ProjectileController projectileController = fireball.GetComponent <ProjectileController>(); projectileController.Shoot(fireball.transform.up, gameObject.tag, GameParameters.fireballSpeed, damage); CircleCollider2D fireballCollider = fireball.GetComponent <CircleCollider2D>(); // Ignore collision between the player and the fireball (trigger ok) Physics2D.IgnoreCollision(mainCollider, fireballCollider); if (rockshield.Count > 0) { IgnoreCollisionWithRockShield(fireballCollider); } if (airshield != null) { IgnoreCollisionWithAirShield(fireballCollider); } } }
public void Start() { // получаем компоненты у игрока и его характеристики PlCh = GameObject.Find("-Characteristics-").GetComponent<PlayerCharacteristics>(); myPathfinder = GetComponent<AIFollow>(); my = GetComponent<npcCharacteristics>(); myAnimator = myBody.GetComponent<Animator>(); myBehaviour = GetComponent<Behaviour>(); myEnemySearch = GetComponent<EnemySearchProtocol>(); aggressivePlayer = GetComponent<EnemyAttack>(); // Получаем контроллер _controller = GetComponent<CharacterController>(); // Получаем компонент трансформации объекта, к которому привязан данный компонент myTransform = transform; // Получаем компонент трансформации игрока myEnemyTransform = GameObject.Find("GLOBAL").transform; myModel = transform.GetChild(0); //выключаем пасфайндер, чтобы не ходил пока Walk(false); }
public override void ChangePlayerStats(PlayerCharacteristics playerStats) { playerStats.defaultStrength += 2; playerStats.defaultIntelligence -= 1; playerStats.ChangeStats(); }
public override void ChangePlayerStats(PlayerCharacteristics playerStats) { playerStats.defaultDexterity += 2; playerStats.defaultResistance -= 1; playerStats.ChangeStats(); }
protected override void SetMaxHealth() { maxHealth = PlayerCharacteristics.GetValue(PowerShape.Type.MAX_HEALTH_UP1) ? (GameParameters.playerMaxHealthUpgrade2) : // upgrade 2 (PlayerCharacteristics.GetValue(PowerShape.Type.MAX_HEALTH) ? GameParameters.playerMaxHealthUpgrade1 : // upgrade 1 GameParameters.playerMaxHealthDefault); // no upgrade }
private void DamagePlayer(Collider2D collision) { if (!PlayerCharacteristics.GetValue(PowerShape.Type.LAVA_RESISTANT)) // can levitate lava { if (collision.tag == "Player") { collision.gameObject.GetComponent <PlayerController>().Damage(GameParameters.LAVA_DAMAGE); Debug.Log("QUEUE"); } } }
public bool CanBePlacedOnInventory() { foreach (Type item in Dependencies) { if (!PlayerCharacteristics.GetValue(item)) { return(false); } } return(true); }
// Use this for initialization void Start() { Hand = gameObject.transform.GetChild(1).transform.GetChild(0).gameObject; if (transform.name == "Player2") { chasingWho = "Player1"; } if (transform.name == "Player1") { chasingWho = "Player2"; } enemyState = GameObject.Find(chasingWho).GetComponent <Movement>(); playerCharacteristics = transform.GetComponent <PlayerCharacteristics>(); }
public virtual void Damage(float damage) { health -= damage; if (health <= 0) { if (tag != "Player" && PlayerCharacteristics.GetValue(PowerShape.Type.LIFE_STEAL)) { GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterController>().Heal(GameParameters.lifeSteal); } if (tag == "Player") { SceneManager.LoadScene("MainMenuScene"); } Destroy(gameObject); } }
public override void Attack() { if (canAttack) { if (PlayerCharacteristics.GetValue(PowerShape.Type.FIRE_BALL)) { FireballAttack(); } if (PlayerCharacteristics.GetValue(PowerShape.Type.ICE_BALL)) { IceBallAttack(); } StartCoroutine(AttackCooldown()); } }
// Start is called before the first frame update void Awake() { if (spritesParent == null) { spritesParent = gameObject; } rigid2d = GetComponent <Rigidbody2D>(); mainCollider = GetComponent <CircleCollider2D>(); SetMaxHealth(); health = maxHealth; lifebar = transform.Find("LifeBar").Find("CurrentLifeParent").gameObject; transform.Find("LifeBar").gameObject.SetActive(PlayerCharacteristics.GetValue(PowerShape.Type.PRIM_LIFEBAR_VISION)); startLifeBarWidth = lifebar.transform.localScale.x; Physics2D.IgnoreCollision(mainCollider, GameObject.FindGameObjectWithTag("Player").GetComponent <Collider2D>()); }
private void CheckInputs() { currentMove = Vector2.zero; float moveY = 0; float moveX = 0; if (PlayerCharacteristics.GetValue(PowerShape.Type.PRIM_MOVEMENT)) { moveY = Input.GetAxisRaw("Vertical"); moveX = Input.GetAxisRaw("Horizontal"); } if (Input.GetMouseButton(0)) { controller.Attack(); } if (moveY > 0) { currentMove.y = 1; } else if (moveY < 0) { currentMove.y = -1; } if (moveX > 0) { currentMove.x = 1; } else if (moveX < 0) { currentMove.x = -1; } if (currentMove.y != 0 && currentMove.x != 0) { currentMove.y /= Mathf.Sqrt(2); currentMove.x /= Mathf.Sqrt(2); } }
public override void Initialize(TModuleType player) { base.SetModule(player, "Scripts/Behaviour/Attributes"); this.life = new CurrentMaxf(438, 438); this.mana = new CurrentMaxf(150, 150); this.experience = new CurrentMaxf(0.0f, 100.0f); //this.endurance.min = 100; base.attributes[((int)e_entityAttribute.Move_Speed)] = 100; this.skillRemain = 3; //this.timerForPotion = 200; base.Modules = new AModule <TModuleType>[] { (this.resources = new PlayerResource <TModuleType>()), (this.characteristics = new PlayerCharacteristics <TModuleType>()), }; base.Initialize(base.ModuleManager); }
public abstract void ChangePlayerStats(PlayerCharacteristics playerStats);
public override void ChangePlayerStats(PlayerCharacteristics playerStats) { //Nuh-uh }
void Start() { this.playerCharacteristics = base.ModuleManager.Attributes.Characteristics; }
void Start() { playerHealthSlider = gameObject.GetComponent <Slider>(); thePlayer = transform.parent.parent.gameObject; playerScript = thePlayer.GetComponent <PlayerCharacteristics>(); }
public void Start() { character = stats.GetComponent <PlayerCharacteristics>(); other = stats.GetComponent <PlayerOther>(); updateText(); }
public override void ChangePlayerStats(PlayerCharacteristics playerStats) { //DoNothing }