public void StartGame() { worldSettings.InitializeWorld(PlayerRaceChoice.playerRaceChoice.startingLocation); playerCharacterSettings.DebugResetCharacter(); playerCharacterSettings.SetupCharacter(); SceneManager.LoadScene(startSceneName); }
public void InitTutorial() { playerCharacterSettings.DebugResetCharacter(); playerCharacterSettings.solarRace = lionRace; playerCharacterSettings.ascendantRace = lionRace; playerCharacterSettings.lunarRace = lionRace; playerCharacterSettings.SetupCharacter(); worldSettings.InitializeWorld(lionRace.startingLocation); }