public void Subscribe(object _provider) { this.provider = (PlayerCharacterProvider)_provider; this.DefaultSubscribe(this.provider); provider.Connect(nameof(PlayerCharacterProvider.TrajectoryUpdated), this, nameof(OnTrajectoryUpdated)); }
public void Subscribe(object _provider) { provider = (PlayerCharacterProvider)_provider; provider.HandSlot.Connect(nameof(InvSlot.OccupantSet), this, nameof(OnHandItemSet)); this.DefaultSubscribe(provider); }