void Awake() { inst = this; movement = GetComponent <PlayerCapitalMovement>(); attacks = GetComponent <PlayerAttacks>(); inventory = GetComponent <PlayerInventory>(); }
// Start is called before the first frame update void Start() { movement = GetComponent <PlayerCapitalMovement>(); inventory = GetComponent <PlayerInventory>(); animations = GetComponent <CreatureAnimations>(); }
// Start is called before the first frame update void Start() { movement = GetComponent <PlayerCapitalMovement>(); inventory = GetComponent <PlayerInventory>(); }