コード例 #1
0
    private void Start()
    {
        //Initialization.
        controller = GetComponent <CharacterController>();
        cam        = GetComponent <PlayerCameraBehavior>();

        //Set the default crouch height.
        defaultCrouchHeight = controller.height;
    }
コード例 #2
0
ファイル: PlayerTimeEffector.cs プロジェクト: fafi622/pugna
    private void Start()
    {
        //Initialization.
        if (autoAssign)
        {
            motor = FindObjectOfType <PlayerMotorBehavior>();
        }
        cam = motor.GetComponent <PlayerCameraBehavior>();

        //Gather audio sources if required.
        if (slowDownAudio)
        {
            sources = FindObjectsOfType <AudioSource>();
        }

        //Override feature which look weird in slow motion.
        cam.mouseSmoothScale = 0f;
    }
コード例 #3
0
    public override void OnInspectorGUI()
    {
        //Reference to the script.
        PlayerCameraBehavior cam = (PlayerCameraBehavior)target;

        EditorGUILayout.Space();

        //Recording.
        Undo.RecordObject(cam, "Player Camera Behavior");

        //Setup the button styles.
        if (normalStyle == null)
        {
            normalStyle = "Button";
            toggleStyle = new GUIStyle(normalStyle);
            toggleStyle.normal.background = toggleStyle.active.background;
        }

        GUILayout.BeginHorizontal();

        //Movement button.
        if (GUILayout.Button("Mouse Look", isMouseLook ? toggleStyle : normalStyle))
        {
            if (!isMouseLook)
            {
                isMouseLook  = true;
                isHeadMotion = false;
            }

            else if (isMouseLook)
            {
                isMouseLook = false;
            }
        }

        if (GUILayout.Button("Head Motion", isHeadMotion ? toggleStyle : normalStyle))
        {
            if (!isHeadMotion)
            {
                isMouseLook  = false;
                isHeadMotion = true;
            }

            else if (isHeadMotion)
            {
                isHeadMotion = false;
            }
        }

        GUILayout.EndHorizontal();

        if (!isMouseLook && !isHeadMotion)
        {
            EditorGUILayout.LabelField("Camera mouse look, and head motion mechanics settings.", EditorStyles.centeredGreyMiniLabel);
        }

        EditorGUILayout.Space();

        if (isMouseLook)
        {
            //Info box.
            EditorGUILayout.Space();
            EditorGUILayout.LabelField("----------------- Variables for the mouse look mechanics. -----------------", EditorStyles.centeredGreyMiniLabel);

            //Mouse look.
            EditorGUILayout.LabelField("General settings for the mouse look sytem.", EditorStyles.miniBoldLabel);
            EditorGUI.indentLevel++;

            cam.playerCamera  = (Camera)EditorGUILayout.ObjectField("Player Camera", cam.playerCamera, typeof(Camera), true);
            cam.allowRotation = EditorGUILayout.Toggle("Allow Rotation", cam.allowRotation);

            EditorGUI.indentLevel--;
            EditorGUILayout.Space();

            //Mouse look values.
            if (cam.allowRotation)
            {
                EditorGUILayout.LabelField("Variables for the mouse look system.", EditorStyles.miniBoldLabel);
                EditorGUI.indentLevel++;

                cam.mouseSensitivity = EditorGUILayout.FloatField("Mouse Sensitivity", cam.mouseSensitivity);
                cam.mouseSensitivity = Mathf.Clamp(cam.mouseSensitivity, 0, Mathf.Infinity);
                cam.mouseSmoothScale = EditorGUILayout.Slider("Mouse Smooth Scale", cam.mouseSmoothScale, 0, 1);
                cam.maxLookAngle     = EditorGUILayout.Slider("Max Look Angle", cam.maxLookAngle, 0, 90);

                EditorGUI.indentLevel--;
                EditorGUILayout.Space();
            }
        }

        if (isHeadMotion)
        {
            //Info box.
            EditorGUILayout.Space();
            EditorGUILayout.LabelField("----------------- Variables for the head bobbing and landing motions. -----------------", EditorStyles.centeredGreyMiniLabel);

            //Head bobbing.
            EditorGUILayout.LabelField("General settings for the head motions.", EditorStyles.miniBoldLabel);
            EditorGUI.indentLevel++;

            cam.headTransform    = (Transform)EditorGUILayout.ObjectField("Head Transform", cam.headTransform, typeof(Transform), true);
            cam.useHeadBob       = EditorGUILayout.Toggle("Use Head Bobbing", cam.useHeadBob);
            cam.useLandingMotion = EditorGUILayout.Toggle("Use Landing Motion", cam.useLandingMotion);

            EditorGUI.indentLevel--;
            EditorGUILayout.Space();

            //Head bobbing values.
            if (cam.useHeadBob)
            {
                EditorGUILayout.LabelField("Variables for the head bobbing system.", EditorStyles.miniBoldLabel);
                EditorGUI.indentLevel++;

                cam.walkBobbingSpeed      = EditorGUILayout.FloatField("Walk Bobbing Speed", cam.walkBobbingSpeed);
                cam.walkBobbingSpeed      = Mathf.Clamp(cam.walkBobbingSpeed, 0, Mathf.Infinity);
                cam.runBobbingSpeed       = EditorGUILayout.FloatField("Run Bobbing Speed", cam.runBobbingSpeed);
                cam.runBobbingSpeed       = Mathf.Clamp(cam.runBobbingSpeed, 0, Mathf.Infinity);
                cam.crouchBobbingSpeed    = EditorGUILayout.FloatField("Crouch Bobbing Speed", cam.crouchBobbingSpeed);
                cam.crouchBobbingSpeed    = Mathf.Clamp(cam.crouchBobbingSpeed, 0, Mathf.Infinity);
                cam.bobTiltFactor         = EditorGUILayout.FloatField("Bob Tilt Factor", cam.bobTiltFactor);
                cam.bobTiltFactor         = Mathf.Clamp(cam.bobTiltFactor, 0, Mathf.Infinity);
                cam.bobRotationMultiplier = EditorGUILayout.FloatField("Bob Rotation Multiplier", cam.bobRotationMultiplier);
                cam.bobRotationMultiplier = Mathf.Clamp(cam.bobRotationMultiplier, 0, Mathf.Infinity);
                cam.walkBobAmount         = EditorGUILayout.Vector2Field("Walk Bob Amount", cam.walkBobAmount);
                cam.walkBobAmount.x       = Mathf.Clamp(cam.walkBobAmount.x, 0, Mathf.Infinity);
                cam.walkBobAmount.y       = Mathf.Clamp(cam.walkBobAmount.y, 0, Mathf.Infinity);
                cam.runBobAmount          = EditorGUILayout.Vector2Field("Run Bob Amount", cam.runBobAmount);
                cam.runBobAmount.x        = Mathf.Clamp(cam.runBobAmount.x, 0, Mathf.Infinity);
                cam.runBobAmount.y        = Mathf.Clamp(cam.runBobAmount.y, 0, Mathf.Infinity);
                cam.crouchBobAmount       = EditorGUILayout.Vector2Field("Crouch Bob Amount", cam.crouchBobAmount);
                cam.crouchBobAmount.x     = Mathf.Clamp(cam.crouchBobAmount.x, 0, Mathf.Infinity);
                cam.crouchBobAmount.y     = Mathf.Clamp(cam.crouchBobAmount.y, 0, Mathf.Infinity);

                EditorGUI.indentLevel--;
                EditorGUILayout.Space();
            }

            //Landing animation values.
            if (cam.useLandingMotion)
            {
                EditorGUILayout.LabelField("Variables for the landing animation.", EditorStyles.miniBoldLabel);
                EditorGUI.indentLevel++;

                cam.minVelocity    = EditorGUILayout.FloatField("Min Velocity", cam.minVelocity);
                cam.dropAmount     = EditorGUILayout.FloatField("Drop Amount", cam.dropAmount);
                cam.dropAmount     = Mathf.Clamp(cam.dropAmount, 0f, Mathf.Infinity);
                cam.dropTiltFactor = EditorGUILayout.FloatField("Drop Tilt Factor", cam.dropTiltFactor);
                cam.dropTiltFactor = Mathf.Clamp(cam.dropTiltFactor, 0f, 90f);
                cam.dropSpeed      = EditorGUILayout.FloatField("Drop Speed", cam.dropSpeed);
                cam.dropSpeed      = Mathf.Clamp(cam.dropSpeed, 0.01f, Mathf.Infinity);

                EditorGUI.indentLevel--;
                EditorGUILayout.Space();
            }
        }

        //Making sure that the values are getting saved when entering play mode.
        if (GUI.changed)
        {
            EditorUtility.SetDirty(cam);
        }
    }
コード例 #4
0
 void Awake()
 {
     playerCameraBehavior = GetComponent <PlayerCameraBehavior>();
     light = GameObject.Find("Directional Light").GetComponent <Light>();
 }