public PlayerEnvironment(Player player, GameResource gR, GameResource oR, PlayerBuildableObjects buildableObjects, PlayerBuiltObjects builtObjects) { this.player = player; this.goldResource = gR; this.oilResource = oR; this.buildableObjects = buildableObjects; this.builtObjects = builtObjects; }
public static void Register(Player player, GameResource goldResource, GameResource oilResource, PlayerBuildableObjects buildableObjects, PlayerBuiltObjects builtObjects) { if (!dataEnvironment.ContainsKey(player.getPlayerId())) { dataEnvironment[player.getPlayerId()] = new PlayerEnvironment(player, goldResource, oilResource, buildableObjects, builtObjects); } }