private void MouseClick() { if (Input.GetMouseButtonUp(0)) { build = false; return; } if (!Input.GetMouseButton(0) && !Input.GetMouseButtonUp(0)) { return; } Vector2 position = Camera.main.ScreenToWorldPoint(Input.mousePosition); RaycastHit2D hit = Physics2D.Raycast(position, Vector2.zero, layerMask); if (!build && hit.collider != null && hit.collider.gameObject.layer == 9 && Input.GetMouseButtonUp(0)) { builderScript.CmdBuild(buildingPlacement.transform.position, builderScript.selectedBuilding); build = true; SetSelectedBuilding(playerBuilder.GetSelectedBuilding().Gameobject); } else if (hit.collider == null && Input.GetMouseButton(0) && buildingPlacement.activeSelf) { builderScript.CmdBuild(buildingPlacement.transform.position, builderScript.selectedBuilding); build = true; SetSelectedBuilding(null); } else if (hit.collider == null || hit.collider.gameObject.layer != 9) { SetSelectedBuilding(null); } else { SetSelectedBuilding(builderScript.GetBuilding(selectedBuilding)); } }