public void ClearPart(GameObject part) { if (part == PartToClear) { PlayerBrush playerBrush = GameObject.FindObjectOfType <PlayerBrush>(); if (PlayerCanDraw && playerBrush.BrushSelected) { PartToClear.SetActive(false); if (PartToClear != endPart) { if (startPart != null) { if (PartToClear == startPart) { GameObject star = currentGuid.GuideStars[0]; star.GetComponent <Animator>().Play("Star_Disappear"); //star.GetComponent<Image>().sprite = starCompleteSprite; //star.SetActive(false); star.AddComponent <AudioSource>(); star.GetComponent <AudioSource>().loop = false; star.GetComponent <AudioSource>().clip = dingSound; star.GetComponent <AudioSource>().Play(); } } if (partToClearIndex > -1) { partToClearIndex -= 1; if (partToClearIndex >= 0) { PartToClear = manager.LetterParts[partToClearIndex]; } } } else { GameObject star; if (currentGuid.GuideStars.Length > 1) { star = currentGuid.GuideStars[1]; } else { star = currentGuid.GuideStars[0]; } star.GetComponent <Animator>().Play("Star_Disappear"); //star.GetComponent<Image>().sprite = starCompleteSprite; star.AddComponent <AudioSource>(); star.GetComponent <AudioSource>().loop = false; star.GetComponent <AudioSource>().clip = dingSound; star.GetComponent <AudioSource>().Play(); Invoke("ChangeGuide", 0.75f); } } } }
private void ClearPoint() { cleared = true; brush = GameObject.FindObjectOfType <PlayerBrush>(); if (this.gameObject == writingSequence.guidePointToClear && brush.BrushSelected) { col = this.GetComponent <PolygonCollider2D>(); col.enabled = false; audioSource = this.GetComponent <AudioSource>(); audioSource.clip = dingSound; audioSource.volume = 0.5f; audioSource.Play(); image = this.GetComponent <Image>(); image.color = new Color(0, 0, 0, 0); writingSequence.MoveOnGuidePoints(); } }
public void LoadLevelByName(string name) { loadingPanel.SetActive(true); if (MusicManager.musicManager != null) { MusicManager.musicManager.ChangeMusicVolume(0f, 0.75f); } if (name == "MainMenu") { PlayerBrush playerBrush = GameObject.FindObjectOfType <PlayerBrush>(); if (playerBrush != null && playerBrush.gameObject.activeInHierarchy) { playerBrush.gameObject.SetActive(false); } StartCoroutine(PlayTransition(name)); } if (SceneManager.GetActiveScene().name == "MainMenu") { string[] levelNames = name.Split("@".ToCharArray()); string capitalLevelName = levelNames[0]; string smallLevelName = levelNames[1]; if (PlayerPrefs.HasKey("SmallLevelToActive")) { if (smallLevelName == PlayerPrefs.GetString("SmallLevelToActive")) { StartCoroutine(PlayTransition(smallLevelName)); } else { StartCoroutine(PlayTransition(capitalLevelName)); } } else { StartCoroutine(PlayTransition(capitalLevelName)); } } }