public static void Show(PlayerBoardObject boardObject) { Open(); Instance._healthText.text = boardObject.GetComponent <BoardHealth>().CurrentHealth.ToString(); Instance._staminaText.text = boardObject.GetComponent <BoardStamina>().CurrentStamina.ToString(); }
private IEnumerator PlayLevelRoutine() { _isGamePlaying = true; yield return(new WaitForSeconds(_delayTime)); _cursorManager.gameObject.SetActive(true); if (PlayLevelEvent != null) { PlayLevelEvent.Invoke(); } _player.CanReceiveCommand = true; while (!_isGameOver) { if (_turnChanged) { _isPlayerTurn = !_isPlayerTurn; _turnChanged = false; if (_isPlayerTurn) { EventManager.Instance.TriggerEvent(new Events.PlayerTurnEvent()); } else { EventManager.Instance.TriggerEvent(new Events.EnemyTurnEvent()); } } //check for game over condition //win //reach the end if (_levelFinished) { break; } //lose //player dies if (!_player.GetComponent <BoardHealth>().Alive) { break; } //_isGameOver = true yield return(null); } _isGamePlaying = false; _isGameOver = false; }