void SetupInputs() //move this to a manager at some point { bindings = new PlayerBindings(); bindings.lookLeft.AddDefaultBinding(Mouse.NegativeX); bindings.lookRight.AddDefaultBinding(Mouse.PositiveX); bindings.lookDown.AddDefaultBinding(Mouse.NegativeY); bindings.lookUp.AddDefaultBinding(Mouse.PositiveY); bindings.moveLeft.AddDefaultBinding(Key.A); bindings.moveRight.AddDefaultBinding(Key.D); bindings.moveBack.AddDefaultBinding(Key.S); bindings.moveForward.AddDefaultBinding(Key.W); bindings.interact.AddDefaultBinding(Key.F); bindings.fire.AddDefaultBinding(Mouse.LeftButton); bindings.blink.AddDefaultBinding(Mouse.RightButton); bindings.respawn.AddDefaultBinding(Key.R); bindings.cancel.AddDefaultBinding(Key.Q); bindings.ragdoll.AddDefaultBinding(Key.Space); bindings.pauseGame.AddDefaultBinding(Key.Escape); bindings.hotbar1.AddDefaultBinding(Key.Key1); bindings.hotbar2.AddDefaultBinding(Key.Key2); bindings.hotbar3.AddDefaultBinding(Key.Key3); bindings.hotbar4.AddDefaultBinding(Key.Key4); bindings.hotbar5.AddDefaultBinding(Key.Key5); }
public override void InstallBindings() { Container.Bind <SceneInitializer>().AsSingle(); InitializationBindings.Bind(Container); TicksBinding.Bind(Container); LoggerBindings.Bind(Container); CameraBindings.Bind(Container); SpellSystemBindings.Bind(Container); PlayerBindings.Bind(Container); EnemyBindings.Bind(Container); MapsBindings.Bind(Container); UiBindings.Bind(Container); SchemeBindings.Bind(Container); }
public override void UpdatePlaying() { shootTimer += Time.deltaTime; bindings = InputManager._instance.bindings; if (bindings.pauseGame.WasPressed) { Cursor.lockState = CursorLockMode.None; Cursor.visible = true; Globals.gameState = GameState.Paused; } if (playerState == inputState.free) { move.MovePlayer(new Vector3(bindings.move.X, 0, bindings.move.Y)); if (bindings.fire.IsPressed && shootTimer > 0.25 && !weapon.charging) { if (CheckWallDistance()) { weapon.PrepareToFire(); } } if (bindings.fire.WasReleased && weapon.charging) { if (CheckWallDistance()) { blinkBall = weapon.Fire(); weapon.charging = false; } } if (bindings.blink.IsPressed) { if (blinkBall != null) { blinkBall.SetPlayer(gameObject); } //peeking = true; } if (bindings.blink.WasReleased) { if (blinkBall != null) { shootTimer = 0; //peeking = false; weapon.GetComponentInChildren <SkinnedMeshRenderer> ().enabled = true; blinkBall.Teleport(gameObject); } else { // Play an error sound or something; } } if (Input.GetKeyDown(KeyCode.V)) { if (QualitySettings.vSyncCount != 0) { QualitySettings.vSyncCount = 0; } else { QualitySettings.vSyncCount = 1; } } } move.CameraMove(new Vector3(-bindings.look.Y, bindings.look.X, 0)); if (bindings.ragdoll.WasPressed) { Debug.Log("Ragdoll toggle"); if (playerState == inputState.free) { playerState = inputState.ragdoll; ragdoll.Activate(); } else { playerState = inputState.free; ragdoll.Deactivate(); } } if (bindings.respawn.WasPressed) { Die(); } }