private float rotX = 0.0f; // rotation around the right/x axis void Start() { player2D = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerBehavior2D>(); Vector3 rot = transform.localRotation.eulerAngles; rotY = rot.y; rotX = rot.x; }
// Start is called before the first frame update void Start() { myPlayer = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerBehavior2D>(); gameComplete = false; }