void Start() { sceneFadeAnimator = GetComponent <Animator>(); player = GameObject.Find("Player"); playerBasicIntro = player.GetComponent <PlayerBasicIntro>(); playerController = player.GetComponent <PlayerController>(); // sceneFadeAnimator.Play("sceneFadeOut"); }
// private bool _flickering; // Start is called before the first frame update void Start() { cursor = new Texture2D(2, 2); cursor.LoadImage(File.ReadAllBytes("Assets/Sprites/mouseclick.png")); Min = 10f; Max = 40f; increasing = true; Strength = 25; lightSource = gameObject.transform.GetChild(0).gameObject.GetComponent <Light>(); playerIntro = GameObject.Find("Player").GetComponent <PlayerBasicIntro>(); torch = GameObject.Find("Torch"); hintManager = GameObject.Find("Hint").GetComponent <HintManager>(); }
void Start() { hintImage = gameObject.transform.GetChild(0).GetChild(1).gameObject.GetComponent <Image>(); if (currentScene == "MainWorld") { playerController = GameObject.Find("Player").GetComponent <PlayerController>(); } else { playerBasicController = GameObject.Find("Player").GetComponent <PlayerBasicIntro>(); setHint("Find Shelter!", "wasd"); } timer = 0; }