void Awake() { spriteRenderer = GetComponent <SpriteRenderer>(); playerStats = GetComponent <PlayerStats>(); m_speed = playerStats.SpeedChange(); m_body2d = GetComponent <Rigidbody2D>(); m_groundSensor = transform.Find("GroundSensor").GetComponent <PlayerSensor>(); m_animator = GetComponent <Animator>(); playerBaseAbilities = GetComponent <PlayerBaseAbilities>(); powerUpSelection.Add(KeyCode.Alpha1); powerUpSelection.Add(KeyCode.Alpha2); powerUpSelection.Add(KeyCode.Alpha3); powerUpSelection.Add(KeyCode.Alpha4); attackPointPosition = attackPoint.localPosition; shieldPosition = shieldTransform.localPosition; rb2D = GetComponent <Rigidbody2D>(); }
void Awake() { m_LevelGenerationManager = GameObject.Find("GameManager").GetComponent <LevelGenerationManager>(); m_interactionPrompt = GameObject.FindGameObjectWithTag("InteractionPrompt"); m_levelHeader = GameObject.Find("/Canvas/Lift UI/Panel/Level Panel/Level Header"); m_levelText = GameObject.Find("/Canvas/Lift UI/Panel/Level Panel/Level Text").GetComponent <Text>(); m_costHeader = GameObject.Find("/Canvas/Lift UI/Panel/Cost Panel/Cost Header"); m_costText = GameObject.Find("/Canvas/Lift UI/Panel/Cost Panel/Cost Text").GetComponent <Text>(); m_LiftUI = GameObject.Find("/Canvas/Lift UI"); m_warning = GameObject.Find("/Canvas/Lift UI/Panel/Warning"); m_Tutorial = GameObject.Find("/Canvas/Lift UI/Panel/Tutorial"); m_player = GameObject.Find("Player"); m_playerBaseAbilities = m_player.GetComponent <PlayerBaseAbilities>(); m_interactionPrompt.SetActive(false); HideWarning(); m_LiftUI.SetActive(false); }
private void Awake() { playerBaseAbilities = FindObjectOfType <PlayerBaseAbilities>(); }