/// <summary> /// 选择技能B /// </summary> private void OnClickSelectSkillBHandler() { skillWindow.SetActive(false); Debug.Log("OnClickSelectSkillBHandler"); PlayerBase playerBase = m_selectedUnit.gameObject.GetComponent <PlayerBase>(); playerBase.BeforePlaySkill1(); m_selectedUnit.PushTask(new SkillTask(playerBase, playerBase.curSkill)); }