private void OnRB() { if (inventoryFlag) { return; } if (playerInventory.isFireWeaponEquiped) { playerInventory.EquipCurrentWeapon(); } if (playerManager.canDoCombo) { comboFlag = true; rodySoundsManager.prepararSonido(3); playerAttacker.HandleWeaponCombo(playerInventory.rightWeapon); comboFlag = false; } else { if (playerManager.isInteracting) { return; } if (playerManager.canDoCombo) { return; } rodySoundsManager.prepararSonido(3); playerAttacker.HandleLightAttack(playerInventory.rightWeapon); } }
private void HandleAttackInput(float delta) //attack stuff { left_click = inputActions.PlayerActions.LeftClick.phase == UnityEngine.InputSystem.InputActionPhase.Started; if (left_click) { clickTimer += delta; } if (clickTimer > 0 && clickTimer < 0.5f && left_click == false) { int lightAttackStaminaMinimum = Mathf.RoundToInt(playerInventory.leftWeapon.baseStamina * playerInventory.leftWeapon.lightAttackMultiplier); clickTimer = 0; if (playerStats.currentStamina >= lightAttackStaminaMinimum) { if (playerManager.canDoCombo) { animatorHandler.anim.SetBool("isUsingLeftHand", true); comboFlag = true; playerAttacker.HandleWeaponCombo(playerInventory.leftWeapon); comboFlag = false; } else { if (playerManager.isInteracting) { return; } if (playerManager.canDoCombo) { return; } animatorHandler.anim.SetBool("isUsingLeftHand", true); playerAttacker.HandleLightMeleeAttack(playerInventory.leftWeapon); } } else { Debug.Log("Out of stamina"); } } else if (clickTimer > 0.5f && left_click == false) { int heavyAttackStaminaMinimum = Mathf.RoundToInt(playerInventory.leftWeapon.baseStamina * playerInventory.leftWeapon.heavyAttackMultiplier); clickTimer = 0; if (playerStats.currentStamina >= heavyAttackStaminaMinimum) { animatorHandler.anim.SetBool("isUsingLeftHand", true); playerAttacker.HandleHeavyMeleeAttack(playerInventory.leftWeapon); } else { Debug.Log("Out of stamina"); } } if (right_click) { playerAttacker.HandleRangeAttack(); //animatorHandler.anim.SetBool("isUsingRightHand", true); } }