コード例 #1
0
    public override void UseItem(Transform user)
    {
        //Activate mining animation
        //Mining if block is selected by player
        PlayerAttackSystem attackSystem = user.GetComponent <PlayerAttackSystem>();

        attackSystem?.Attack(power, distance, this);
    }
コード例 #2
0
    public override void UseItem(Transform user)
    {
        PlayerAttackSystem attackSystem = user.GetComponent <PlayerAttackSystem>();

        attackSystem?.Attack(damage, swordLength, this);
    }