// Update is called once per frame void FixedUpdate() { if (playerInput.GetAxisMovement() != null) { playerMovement.MoveCharacter(playerInput.GetAxisMovement()); } if (playerInput.IsAttacking()) { playerAttack.AttackEnemies(); } if (playerInput.IsDroppingItem() == "Dropping Weapon") { inventory.equippedWeapon.DropWeapon(transform.position); } else if (playerInput.IsDroppingItem() == "Dropping Magic") { } if (playerInput.IsSprinting()) { playerMovement.Sprint(playerInput.IsSprinting()); } else if (!playerInput.IsSprinting()) { playerMovement.Sprint(playerInput.IsSprinting()); } }