private PlayerAstronautController AddPlayer(Rewired.Player rewiredPlayer) { Transform spawnPoint = _spawnPoints[_nextSpawnIndex]; PlayerAstronautController astroPlayer = Instantiate(_playerPrefab, transform); astroPlayer.RewiredPlayer = rewiredPlayer; astroPlayer.transform.position = spawnPoint.transform.position; astroPlayer.transform.rotation = Quaternion.Euler(0, Random.value * 360, 0); _players.Add(astroPlayer); _nextSpawnIndex = (_nextSpawnIndex + 1) % _spawnPoints.Length; // Set joined state if (rewiredPlayer != null) { while (_playerJoinedStates.Count <= rewiredPlayer.id) { _playerJoinedStates.Add(false); } _playerJoinedStates[rewiredPlayer.id] = true; } PlayerJoined?.Invoke(astroPlayer); return(astroPlayer); }
private void OnPlayerJoined(PlayerAstronautController player) { // Spawn on first player join if (PlayerManager.Instance.Players.Count == 1) { SpawnEnemy(); } }
private void OnPlayerSpawned(PlayerAstronautController player) { SpawnEnemy(); }