private void Start() { player.Initialize(); if (!improved) { checkpointsManager.SetNewCheckPoint(); } inputs.Initialize(); weapon.Initialize(); camera.Initialize(); HUD.Initialize(); playerAnims.Initialize(); inv.Initialize(); Items.Initialize(); Aim.Initialize(); peace.Initialize(); CC.Initialize(); normalModeHit.Initialize(); improvedModeHit.Initialize(); itemDetector.Initialize(); stealth.Initialize(); IWM.Initialize(); pauseMn.Initialize(); //throwImpact.Initialize(); }