void Start() { ResetSpeed(); Physics2D.gravity = Vector2.zero; m_rb = GetComponent <Rigidbody2D>(); m_pAnimation = GetComponentInChildren <PlayerAnimation_LouieWilliamson>(); }
// Start is called before the first frame update void Start() { m_currentWeapon = new WeaponsTemplate_MarioFernandes[2]; m_playerStealthScript = FindObjectOfType <PlayerStealth_JoaoBeijinho>(); m_animationScript = GetComponent <PlayerAnimation_LouieWilliamson>(); m_playerHealthHungerScript = FindObjectOfType <PlayerHealthHunger_MarioFernandes>(); m_audioManager = FindObjectOfType <AudioManager_LouieWilliamson>(); Controller = GetComponent <PlayerController_JamieG>(); m_WeaponUI = GameObject.Find("WeaponsUI").GetComponent <WeaponUI_LouieWilliamson>(); m_effectManager = gameObject.GetComponent <EffectManager_MarioFernandes>(); }
private void Start() { m_pAnimation = GetComponentInChildren <PlayerAnimation_LouieWilliamson>(); }