private void Start() { Inventory = GameObject.Find("Player").GetComponentInChildren <Inventory>(); Storage = GameObject.Find("WeaponStorage").transform; pAU = GameObject.Find("Player").GetComponentInChildren <PlayerAnimationUpdater>(); AC = FindObjectOfType <AbilitiesController>(); weaponDisplay = GameObject.Find("WeaponDisplay").transform; lastUsedWeapon = false; }
// Start is called before the first frame update void Start() { // Core functionality playerMovement = GetComponent <PlayerMovement>(); weaponController = GetComponentInChildren <WeaponController>(); animationUpdater = GetComponentInChildren <PlayerAnimationUpdater>(); abilitiesController = GetComponentInChildren <AbilitiesController>(); consumableController = GetComponentInChildren <ConsumableController>(); UIControl = GameObject.Find("UI").GetComponent <UIController>(); rollingCollider = GameObject.Find("RollingCollider").GetComponent <Collider>(); }
// Start is called before the first frame update void Start() { inescapableExternalMenu = false; ExternalMenuOpen = false; Menu.SetActive(false); originalTimeScale = Time.timeScale; playerStats = GameObject.Find("Player").GetComponent <PlayerStats>(); playerAnimationUpdater = playerStats.GetComponentInChildren <PlayerAnimationUpdater>(); UIparent = transform.Find("UIParent"); camStateController = FindObjectOfType <CameraStateController>(); originalParent = EXPUI.parent; }
private void Start() { AbilitiesBar = GameObject.Find("Abilities Bar"); weaponController = GetComponentInChildren <WeaponController>(); playerMovement = GetComponentInParent <PlayerMovement>(); playerAnim = GameObject.Find("Player").GetComponentInChildren <PlayerAnimationUpdater>(); int i = 0; foreach (Transform child in AbilitiesBar.transform.Find("TextPanel")) { BarChild[i] = child; ++i; } }
// Start is called before the first frame update void Start() { forward = new Vector3(1 / Mathf.Sqrt(2), 0, 1 / Mathf.Sqrt(2)); heldRotation = 0f; forward = Vector3.Normalize(forward); side = Quaternion.Euler(new Vector3(0, 90, 0)) * forward; rb = GetComponent <Rigidbody>(); animationUpdater = GetComponentInChildren <PlayerAnimationUpdater>(); energy = GameObject.Find("Player").GetComponent <Energy>(); ap = GameObject.Find("Player").GetComponentInChildren <ActivePerks>(); cursorLogic = GameObject.Find("Master Object").GetComponent <CursorLogic>(); WC = GetComponentInChildren <WeaponController>(); }
public virtual void StartWeapon(bool EnemyWeapon_in = false, EnemyTemplateMaster ETM_in = null, HumanoidWeaponExpertise humanoidWeaponExpertise = HumanoidWeaponExpertise.Adept) { EnemyWeapon = EnemyWeapon_in; player = GameObject.Find("Player").transform; if (EnemyWeapon_in) { FL = GameObject.Find("NPCs").GetComponent <FactionLogic>(); ETM = ETM_in; WeaponExpertise = humanoidWeaponExpertise; enemyAnimationUpdater = GetComponentInParent <EnemyAnimationUpdater>(); enemyWeaponController = GetComponentInParent <EnemyWeaponController>(); } else { playMove = player.GetComponentInChildren <PlayerMovement>(); animationUpdater = player.GetComponentInChildren <PlayerAnimationUpdater>(); energy = player.GetComponent <Energy>(); stats = player.GetComponent <PlayerStats>(); } }
private void Awake() { Assert.IsTrue(cooldown >= STARTUP_DECLARATIONS.AbilityAnimationCastTime[(int)abilityAnimation]); Player = GameObject.Find("Player").transform; eventQueue = GameObject.Find("EventDisplay").GetComponent <EventQueue>(); activePerks = Player.GetComponentInChildren <ActivePerks>(); cursorLogic = GameObject.Find("Master Object").GetComponent <CursorLogic>(); playerMovement = Player.GetComponent <PlayerMovement>(); energy = Player.GetComponent <Energy>(); animationUpdater = Player.GetComponentInChildren <PlayerAnimationUpdater>(); weaponController = Player.GetComponentInChildren <WeaponController>(); abilitiesController = Player.GetComponentInChildren <AbilitiesController>(); PlayerProjectiles = GameObject.Find("PlayerProjectiles").transform; playerStats = Player.GetComponent <PlayerStats>(); cooldown_remaining = 0f; // current_level = 1; current_xp = 0; // }