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C# (CSharp) PlayerAnimationController.EnableAtackの例
プログラミング言語:
C# (CSharp)
クラス/型:
PlayerAnimationController
メソッド/関数:
EnableAtack
hotexamples.comのコード掲載数:
1
C# (CSharp) PlayerAnimationController.EnableAtack - 1件のコード例が見つかりました
。すべてオープンソースプロジェクトから抽出されたC# (CSharp)の
PlayerAnimationController.EnableAtack
パッケージから Castle-Bashersの実例で、最も評価が高いものを厳選しています。コード例の評価を行っていただくことで、より質の高いコード例が表示されるようになります。
よく使われるメソッド
表示
非表示
Jump(4)
AcceptInput(3)
Attack(3)
AddObserver(3)
ChangeAnimation(2)
CrossfadeAnimation(2)
GetFloat(2)
GetComponent(2)
GetBool(2)
GetAttacks(2)
Flip(2)
Init(2)
IsRunning(2)
AcceptSpecialState(2)
HandleAnimation(2)
GameUpdate(1)
FixedTick(1)
Fish(1)
GetStreak(1)
GetStreakMultiplier(1)
Goal(1)
GotHit(1)
HandleCombatAnimations(1)
HandleCombatAnimationFinished(1)
Explode(1)
HandleIsClimbing(1)
HandleMovementAnimations(1)
HandlePlayerClimbBlend(1)
HandlePlayerIsClimbing(1)
HandlePlayerIsClimbingLedge(1)
HandlePlayerIsGrounded(1)
HandlePlayerIsZTargeting(1)
HandlePlayerSpeed(1)
HandlePlayerZTargetingBlend(1)
InformVelocity(1)
Initialise(1)
IsAttacking(1)
IsSliding(1)
Fire(1)
EnableWalk(1)
EndWalk(1)
AnimateDeath(1)
AnimationsUpdate(1)
AnimationSwitch(1)
AnimateShoot(1)
AnimateRevive(1)
AnimateMovement(1)
AnimateIdle(1)
AnimateAttack(1)
AttachArtifact(1)
よく使われるメソッド
Jump (4)
AcceptInput (3)
Attack (3)
AddObserver (3)
ChangeAnimation (2)
CrossfadeAnimation (2)
GetFloat (2)
GetComponent (2)
GetBool (2)
GetAttacks (2)
よく使われるメソッド
Flip (2)
Init (2)
IsRunning (2)
AcceptSpecialState (2)
HandleAnimation (2)
GameUpdate (1)
FixedTick (1)
Fish (1)
GetStreak (1)
GetStreakMultiplier (1)
Goal (1)
GotHit (1)
HandleCombatAnimations (1)
HandleCombatAnimationFinished (1)
Explode (1)
HandleIsClimbing (1)
HandleMovementAnimations (1)
HandlePlayerClimbBlend (1)
HandlePlayerIsClimbing (1)
HandlePlayerIsClimbingLedge (1)
よく使われるメソッド
Goal (1)
GotHit (1)
HandleCombatAnimations (1)
HandleCombatAnimationFinished (1)
Explode (1)
HandleIsClimbing (1)
HandleMovementAnimations (1)
HandlePlayerClimbBlend (1)
HandlePlayerIsClimbing (1)
HandlePlayerIsClimbingLedge (1)
HandlePlayerIsGrounded (1)
HandlePlayerIsZTargeting (1)
HandlePlayerSpeed (1)
HandlePlayerZTargetingBlend (1)
InformVelocity (1)
Initialise (1)
IsAttacking (1)
IsSliding (1)
Fire (1)
EnableWalk (1)
EndWalk (1)
AnimateDeath (1)
AnimationsUpdate (1)
AnimationSwitch (1)
AnimateShoot (1)
AnimateRevive (1)
AnimateMovement (1)
AnimateIdle (1)
AnimateAttack (1)
AttachArtifact (1)
よく使われるメソッド
HandlePlayerIsGrounded (1)
HandlePlayerIsZTargeting (1)
HandlePlayerSpeed (1)
HandlePlayerZTargetingBlend (1)
InformVelocity (1)
Initialise (1)
IsAttacking (1)
IsSliding (1)
Fire (1)
EnableWalk (1)
EndWalk (1)
AnimateDeath (1)
AnimationsUpdate (1)
AnimationSwitch (1)
AnimateShoot (1)
AnimateRevive (1)
AnimateMovement (1)
AnimateIdle (1)
AnimateAttack (1)
AttachArtifact (1)
AnimateAimStanding (1)
AnimateAimChasing (1)
Animate (1)
Anim (1)
ActivateHands (1)
ActivateAttack (1)
AttachArmor (1)
AttachWeapon (1)
EndSwim (1)
Die (1)
EndSleep (1)
EnableRun (1)
EnableIdle (1)
EnableAtack (1)
Drown (1)
DoWallRunAnimation (1)
Death (1)
BodyRotation (1)
DeactivateHands (1)
DamageAnimationComplete (1)
PlayerAnimationController Class Documentation
コード例 #1
0
ファイルを表示
private void Update() { if (playerInput.attack) { animationController.EnableAtack(1); } }
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