// Start is called before the first frame update void Start() { // コンポーネントの取得 playerRigidbody = GetComponent <Rigidbody2D>(); aerial = GetComponent <PlayerAerial>(); player = GetComponent <Player>(); playerAttack = GetComponent <PlayerAttack>(); boxCollider2D = GetComponent <BoxCollider2D>(); move = GetComponent <PlayerMove>(); ReadTextParameter(); // レイヤーマスクを「Slider」に設定 layerMask = LayerMask.GetMask(new string[] { "Bullet" }); // 剣を持っているなら if (player.charAttackType == GameManager.CHARATTACKTYPE.SWORD) { // ブースト中の当たり判定用の領域を計算 leftBottom = boxCollider2D.offset; rightTop = boxCollider2D.offset; leftBottom += -(boxCollider2D.size * 0.5f); rightTop += (boxCollider2D.size * 0.5f); // プレイヤーのレイヤーマスクをセット playerLayer = LayerMask.GetMask(new string[] { "Player" }); } }
// Start is called before the first frame update void Start() { // コンポーネントの取得 playerCharge = GetComponent <PlayerCharge>(); playerAerial = GetComponent <PlayerAerial>(); move = GetComponent <PlayerMove>(); player = GetComponent <Player>(); ReadTextParameter(); }
/// <summary> /// 初期化処理 /// </summary> void Start() { // コンポーネントを取得 playerAerial = GetComponent <PlayerAerial>(); playerSlide = GetComponent <PlayerSlide>(); playerAttack = GetComponent <PlayerAttack>(); playerCharge = GetComponent <PlayerCharge>(); character = GetComponent <Player>(); }
/// <summary> /// 初期化処理 /// </summary> void Start() { // コンポーネントを取得 playerJump = GetComponent <PlayerJump>(); playerCharge = GetComponent <PlayerCharge>(); playerAfterSlide = GetComponent <PlayerAfterSlide>(); playerAttack = GetComponent <PlayerAttack>(); playerAerial = GetComponent <PlayerAerial>(); playerSlide = GetComponent <PlayerSlide>(); playerRigidbody2D = GetComponent <Rigidbody2D>(); character = GetComponent <Player>(); }
private void Start() { // 変数の初期化 rigidbody2d = transform.GetComponent <Rigidbody2D>(); player = GetComponent <Player>(); playerAerial = GetComponent <PlayerAerial>(); move = GetComponent <PlayerMove>(); // テキストの読み込み // データ代入 ReadTextParameter(); // 百分率を倍率に変換 easingVelocityYPercent /= 100; eagingSpeedPercent /= 100; }
// Start is called before the first frame update void Start() { playerMove = GetComponent <PlayerMove>(); playerAerial = GetComponent <PlayerAerial>(); rigidbody2 = GetComponent <Rigidbody2D>(); }