コード例 #1
0
ファイル: PlayerDamage.cs プロジェクト: kyranitar/gaf
    public void ExitCombat()
    {
        PlayerActivation playerActivation = this.GetComponent <PlayerActivation>();

        playerActivation.Hide();
        playerActivation.SetBehavioursEnabled(false);
    }
コード例 #2
0
    private void makeTeam(Team team, bool makePlayer)
    {
        CombatTeam combatTeam = new CombatTeam();

        TeamTarget allies  = TeamTarget.TargetJust(combatTeam);
        TeamTarget enemies = TeamTarget.TargetAllExcept(combatTeam);

        for (int i = 0; i < team.ShipCount; i++)
        {
            makeShip(team.Prefab, combatTeam, allies, enemies, new Vector3(team.Pos.x + Random.Range(-Dist, Dist), 0, team.Pos.z + Random.Range(-Dist, Dist)));
        }

        if (makePlayer)
        {
            // Make cursor
            MonoBehaviour.Instantiate(cursor, new Vector3(0, 0, 0), Quaternion.identity);

            // Reset player for start of combat.
            GameObject player = GameObject.FindGameObjectWithTag("ShipBlueprint");
            player.transform.position = new Vector3(team.Pos.x + +Random.Range(-Dist, Dist), 0, team.Pos.z + Random.Range(-Dist, Dist));
            player.transform.rotation = new Quaternion(0, 0, 0, 0);
            player.GetComponent <TeamMarker>().Team            = combatTeam;
            player.GetComponent <TargetMarker>().AlliedTargets = allies;
            player.GetComponent <TargetMarker>().EnemyTargets  = enemies;

            PlayerActivation activater = player.GetComponent <PlayerActivation>();
            activater.Recreate();
            activater.SetBehavioursEnabled(true);
            activater.Show();
        }
    }
コード例 #3
0
ファイル: PlayerCreation.cs プロジェクト: kyranitar/gaf
    /*
     * TODO for version 3
     *
     * add database feature.
     */

    public void Start()
    {
        ShipPrefab = Instantiate(ShipPrefab) as GameObject;
        DontDestroyOnLoad(ShipPrefab);
        PlayerActivation activater = ShipPrefab.GetComponent <PlayerActivation>();

        activater.Hide();
        activater.SetBehavioursEnabled(false);
        activater.SetFactoriesEnabled(true);
    }
コード例 #4
0
ファイル: PlayerCreation.cs プロジェクト: kyranitar/gaf
 public void Update()
 {
     if (needsBuild)
     {
         PlayerActivation activater = ShipPrefab.GetComponent <PlayerActivation>();
         needsBuild = false;
         AddBasicBuild();
         activater.Recreate();
         activater.SetBehavioursEnabled(false);
         activater.SetFactoriesEnabled(false);
         activater.Hide();
     }
 }