コード例 #1
0
        public int PlayRound()
        {
            int roundWinner = 0;

            if (Finished)
            {
                return(roundWinner);
            }
            var player1Card = Player1Deck.Draw();
            var player2Card = Player2Deck.Draw();

            if (player1Card > player2Card)
            {
                Player1Deck.Return(player1Card, player2Card);
                roundWinner = 1;
            }
            else
            {
                Player2Deck.Return(player2Card, player1Card);
                roundWinner = 2;
            }

            if (Player1Deck.Count == 0 || Player2Deck.Count == 0)
            {
                Finished = true;
            }
            return(roundWinner);
        }
コード例 #2
0
 public long CalculateScore(int lastWinner)
 {
     if (lastWinner == 1)
     {
         return(Player1Deck.FinishingScore());
     }
     return(Player2Deck.FinishingScore());
 }
コード例 #3
0
        public int PlayRound()
        {
            Console.WriteLine($"Playing round {RoundId} of game {GameId}");
            RoundId++;
            int roundWinner = 0;

            if (Finished)
            {
                return(roundWinner);
            }
            if (RecursiveCheck())
            {
                //the game instantly ends in a win for player 1
                Finished = true;
                return(1);
            }
            var player1Card = Player1Deck.Draw();
            var player2Card = Player2Deck.Draw();

            //If both players have at least as many cards remaining in their deck as the value of the card they just drew,
            //the winner of the round is determined by playing a new game of Recursive Combat (see below).
            if (player1Card <= Player1Deck.Count && player2Card <= Player2Deck.Count)
            {
                var innerGame   = new RecursiveCombatGame(Player1Deck.CopyOfDeck(player1Card), Player2Deck.CopyOfDeck(player2Card), GameId + 1);
                var winnerInner = innerGame.PlayGame();
                if (winnerInner == 1)
                {
                    Player1Deck.Return(player1Card, player2Card);
                    roundWinner = 1;
                }
                else
                {
                    Player2Deck.Return(player2Card, player1Card);
                    roundWinner = 2;
                }
            }
            else
            {
                //at least one player must not have enough cards left in their deck to recurse; the winner of the round is the player with the higher-value card
                if (player1Card > player2Card)
                {
                    Player1Deck.Return(player1Card, player2Card);
                    roundWinner = 1;
                }
                else
                {
                    Player2Deck.Return(player2Card, player1Card);
                    roundWinner = 2;
                }
            }
            if (Player1Deck.Count == 0 || Player2Deck.Count == 0)
            {
                Finished = true;
            }
            return(roundWinner);
        }
コード例 #4
0
        public long PlayGame()
        {
            int lastWinner = 0;

            while (!Finished)
            {
                lastWinner = PlayRound();
            }
            if (lastWinner == 1)
            {
                return(Player1Deck.FinishingScore());
            }
            return(Player2Deck.FinishingScore());
        }
コード例 #5
0
        private bool RecursiveCheck()
        {
            //Before either player deals a card, if there was a previous round in this game that had exactly the same cards in the same order in the same players' decks
            var player1Cards = string.Join("-", Player1Deck.CopyOfDeck());

            if (Player1History.Contains(player1Cards))
            {
                return(true);
            }

            var player2Cards = string.Join("-", Player2Deck.CopyOfDeck());

            if (Player2History.Contains(player2Cards))
            {
                return(true);
            }

            Player1History.Add(player1Cards);
            Player2History.Add(player2Cards);
            return(false);
        }